范例 2:与动态复本直接连接

不用改变 Source (源) 侧,作为动态 复本 只影响请求者节点如何获得 Replica (复本)。所以,使用的 Source (源) 侧代码展示在 范例 1 .

  1. 把 Replica (复本) 生成添加到工程。

    因为 Replica (复本) 是动态获得的,非 .rep 文件的要求不像在 范例 1 .

  2. Create the remote node and connect it to the source host node.

    The code for this step is unchanged from 范例 1 .

    QRemoteObjectNode repNode; // create remote object node
    repNode.connectToNode(QUrl(QStringLiteral("local:replica"))); // connect with remote host node
    							
  3. Acquire a replica of the remote source object.

    main.cpp ,使用 QSharedPointer to hold a replica of the remote object, and then instantiate a replica requestor object:

    #include <QCoreApplication>
    #include "dynamicclient.h"
    int main(int argc, char *argv[])
    {
        QCoreApplication a(argc, argv);
        QSharedPointer<QRemoteObjectDynamicReplica> ptr; // shared pointer to hold replica
        QRemoteObjectNode repNode;
        repNode.connectToNode(QUrl(QStringLiteral("local:replica")));
        ptr.reset(repNode.acquireDynamic("SimpleSwitch")); // acquire replica of source from host node
        DynamicClient rswitch(ptr); // create client switch object and pass replica reference to it
        return a.exec();
    }
    							

The complete declaration and definition of the requestor class, DynamicClient 如下:

dynamicclient.h

#ifndef _DYNAMICCLIENT_H
#define _DYNAMICCLIENT_H
#include <QObject>
#include <QSharedPointer>
#include <QRemoteObjectNode>
#include <qremoteobjectdynamicreplica.h>
class DynamicClient : public QObject
{
    Q_OBJECT
public:
    DynamicClient(QSharedPointer<QRemoteObjectDynamicReplica> ptr);
    ~DynamicClient() override = default;
Q_SIGNALS:
    void echoSwitchState(bool switchState);// this signal is connected with server_slot(..) slot of source object and echoes back switch state received from source
public Q_SLOTS:
    void recSwitchState_slot(bool); // Slot to receive source state
    void initConnection_slot(); // Slot to connect signals/slot on replica initialization
private:
    bool clientSwitchState; // holds received server switch state
    QSharedPointer<QRemoteObjectDynamicReplica> reptr;// holds reference to replica
 };
#endif
					

dynamicclient.cpp

#include "dynamicclient.h"
// constructor
DynamicClient::DynamicClient(QSharedPointer<QRemoteObjectDynamicReplica> ptr)
    : QObject(nullptr), clientSwitchState(false), reptr(ptr)
{
    //connect signal for replica valid changed with signal slot initialization
    QObject::connect(reptr.data(), &QRemoteObjectDynamicReplica::initialized, this,
                     &DynamicClient::initConnection_slot);
}
// Function to initialize connections between slots and signals
void DynamicClient::initConnection_slot()
{
    // Connect source replica signal currStateChanged() with client's
    // recSwitchState() slot to receive source's current state:
    QObject::connect(reptr.data(), SIGNAL(currStateChanged(bool)), this,
                     SLOT(recSwitchState_slot(bool)));
    // Connect client's echoSwitchState(..) signal with replica's
    // server_slot(..) to echo back received state:
    QObject::connect(this, SIGNAL(echoSwitchState(bool)), reptr.data(), SLOT(server_slot(bool)));
}
void DynamicClient::recSwitchState_slot(bool value)
{
    // Use replica property to get "currState" from source:
    clientSwitchState = reptr->property("currState").toBool();
    qDebug() << "Received source state " << value << clientSwitchState;
    // Emit signal to echo received state back to server:
    Q_EMIT echoSwitchState(clientSwitchState);
}
					

When run together with the source-side example, the output is identical to 范例 1 .