A widget-based application that uses a compiled state machine to implement a traffic light.
Traffic Light Example (Static) demonstrates how to connect to the active properties of a state in a state machine that is compiled to a class.
UI 是使用 Qt Widgets 创建的。
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We link against the Qt SCXML module by adding the following lines to the example's build files.
QT += qml scxml
接着,指定要编译的状态机:
STATECHARTS = ../trafficlight-common/statemachine.scxml
find_package(Qt6 REQUIRED COMPONENTS Core Gui Qml Scxml) target_link_libraries(trafficlight-qml-static PRIVATE Qt6::Core Qt6::Gui Qt6::Qml Qt6::Scxml )
接着,指定要编译的状态机:
qt6_add_statecharts(trafficlight-qml-static ../trafficlight-common/statemachine.scxml )
The statechart directives
STATECHARTS
or
qt6_add_statecharts
invoke the Qt SCXML Compiler,
qscxmlc
, which is run automatically to generate
statemachine.h
and
statemachine.cpp
, which are then added appropriately as headers and sources for compilation.
We instantiate the generated
TrafficLightStateMachine
类在
trafficlight-widgets-static.cpp
文件,如下:
#include "statemachine.h" #include "../trafficlight-common/trafficlight.h" #include <QtWidgets/qapplication.h> int main(int argc, char **argv) { QApplication app(argc, argv); TrafficLightStateMachine machine; TrafficLight widget(&machine); widget.show(); machine.start(); return app.exec(); }
In the SCXML file, we specify states for each light: red, yellow, and green. In the
<onentry>
element, we specify the event to send when entering the state and the delay in seconds before sending the event. In the
<transition>
element, we specify the event that triggers the transition to the state specified by the
target
属性:
<state id="red"> <onentry> <send event="startGoingGreen" delay="3s"/> </onentry> <transition event="startGoingGreen" target="redGoingGreen"/> </state> <state id="yellow" initial="greenGoingRed"> <state id="redGoingGreen"> <onentry> <send event="goGreen" delay="1s"/> </onentry> <transition event="goGreen" target="green"/> </state> <state id="greenGoingRed"> <onentry> <send event="goRed" delay="1s"/> </onentry> <transition event="goRed" target="red"/> </state> </state> <state id="green"> <onentry> <send event="startGoingRed" delay="3s"/> </onentry> <transition event="startGoingRed" target="greenGoingRed"/> </state>
We connect to the states as follows:
machine->connectToState(u"red"_s, widget->redLight(), &LightWidget::switchLight); machine->connectToState(u"redGoingGreen"_s, widget->redLight(), &LightWidget::switchLight); machine->connectToState(u"yellow"_s, widget->yellowLight(), &LightWidget::switchLight); machine->connectToState(u"blinking"_s, widget->yellowLight(), &LightWidget::switchLight); machine->connectToState(u"green"_s, widget->greenLight(), &LightWidget::switchLight);