要导入和使用模块的 QML 类型,使用下列语句:
import Qt3D.Core 2.7
见 Qt 3D QML 类型 了解 Qt 3D 中的所有 QML 类型的列表。
| A skeleton contains the joints for a skinned mesh | |
| Used to calculate skinning transform matrices and set them on shaders | |
| Defines an attribute and how data should be read from a Buffer | |
| Can be used to override an entity's bounding volume | |
| Provides a data store for raw data to later be used as vertices or uniforms | |
| Provides the base type for creating Qt 3D components | |
| 保存核心数据处理过程的相关设置 | |
| Node subclass that can aggregate several Component3D instances that will specify its behavior | |
| Provides a way to dynamically load an Entity subtree | |
| 封装几何体 | |
| 封装几何图形细节 | |
| Used to transforms parts of skinned meshes | |
| A base QML type that other types inherit. It cannot be directly created | |
| 动态创建节点 | |
| A PropertyAnimation for quaternions | |
| Holds the data for a skeleton to be used with skinned meshes | |
| Used to load a skeleton of joints from file | |
| Used to perform transforms on meshes |