-
enum
BindingTarget
-
enum
ComparisonFunction
-
enum
ComparisonMode
-
enum
CoordinateDirection
-
enum
CubeMapFace
-
enum
DepthStencilMode
-
enum
特征
-
flags
特征
-
enum
Filter
-
enum
MipMapGeneration
-
enum
PixelFormat
-
enum
PixelType
-
enum
SwizzleComponent
-
enum
SwizzleValue
-
enum
Target
-
enum
TextureFormat
-
enum
TextureUnitReset
-
enum
WrapMode
-
QOpenGLTexture
(QOpenGLTexture::Target)
-
QOpenGLTexture
(const QImage &, QOpenGLTexture::MipMapGeneration)
-
allocateStorage
()
-
allocateStorage
(QOpenGLTexture::PixelFormat, QOpenGLTexture::PixelType)
-
bind
()
-
bind
(uint, QOpenGLTexture::TextureUnitReset)
-
borderColor
() const : QColor
-
borderColor
(float *) const
-
borderColor
(int *) const
-
borderColor
(unsigned int *) const
-
boundTextureId
(QOpenGLTexture::BindingTarget) : GLuint
-
boundTextureId
(uint, QOpenGLTexture::BindingTarget) : GLuint
-
comparisonFunction
() const : QOpenGLTexture::ComparisonFunction
-
comparisonMode
() const : QOpenGLTexture::ComparisonMode
-
create
() : bool
-
createTextureView
(QOpenGLTexture::Target, QOpenGLTexture::TextureFormat, int, int, int, int) const : QOpenGLTexture *
-
depth
() const : int
-
depthStencilMode
() const : QOpenGLTexture::DepthStencilMode
-
destroy
()
-
faces
() const : int
-
format
() const : QOpenGLTexture::TextureFormat
-
generateMipMaps
()
-
generateMipMaps
(int, bool)
-
hasFeature
(QOpenGLTexture::Feature) : bool
-
height
() const : int
-
isAutoMipMapGenerationEnabled
() const : bool
-
isBound
() const : bool
-
isBound
(uint) : bool
-
isCreated
() const : bool
-
isFixedSamplePositions
() const : bool
-
isStorageAllocated
() const : bool
-
isTextureView
() const : bool
-
layers
() const : int
-
levelOfDetailRange
() const : QPair<float, float>
-
levelofDetailBias
() const : float
-
magnificationFilter
() const : QOpenGLTexture::Filter
-
maximumAnisotropy
() const : float
-
maximumLevelOfDetail
() const : float
-
maximumMipLevels
() const : int
-
minMagFilters
() const : QPair<QOpenGLTexture::Filter, QOpenGLTexture::Filter>
-
minificationFilter
() const : QOpenGLTexture::Filter
|
-
minimumLevelOfDetail
() const : float
-
mipBaseLevel
() const : int
-
mipLevelRange
() const : QPair<int, int>
-
mipLevels
() const : int
-
mipMaxLevel
() const : int
-
release
()
-
release
(uint, QOpenGLTexture::TextureUnitReset)
-
samples
() const : int
-
setAutoMipMapGenerationEnabled
(bool)
-
setBorderColor
(const QColor &)
-
setBorderColor
(float, float, float, float)
-
setBorderColor
(int, int, int, int)
-
setBorderColor
(uint, uint, uint, uint)
-
setComparisonFunction
(QOpenGLTexture::ComparisonFunction)
-
setComparisonMode
(QOpenGLTexture::ComparisonMode)
-
setCompressedData
(int, int, QOpenGLTexture::CubeMapFace, int, const void *, const QOpenGLPixelTransferOptions *const)
-
setCompressedData
(int, int, int, QOpenGLTexture::CubeMapFace, int, const void *, const QOpenGLPixelTransferOptions *const)
-
setCompressedData
(int, int, int, const void *, const QOpenGLPixelTransferOptions *const)
-
setCompressedData
(int, int, const void *, const QOpenGLPixelTransferOptions *const)
-
setCompressedData
(int, const void *, const QOpenGLPixelTransferOptions *const)
-
setData
(int, int, QOpenGLTexture::CubeMapFace, QOpenGLTexture::PixelFormat, QOpenGLTexture::PixelType, const void *, const QOpenGLPixelTransferOptions *const)
-
setData
(int, int, int, QOpenGLTexture::CubeMapFace, QOpenGLTexture::PixelFormat, QOpenGLTexture::PixelType, const void *, const QOpenGLPixelTransferOptions *const)
-
setData
(int, int, QOpenGLTexture::PixelFormat, QOpenGLTexture::PixelType, const void *, const QOpenGLPixelTransferOptions *const)
-
setData
(int, QOpenGLTexture::PixelFormat, QOpenGLTexture::PixelType, const void *, const QOpenGLPixelTransferOptions *const)
-
setData
(QOpenGLTexture::PixelFormat, QOpenGLTexture::PixelType, const void *, const QOpenGLPixelTransferOptions *const)
-
setData
(int, int, int, int, int, int, QOpenGLTexture::PixelFormat, QOpenGLTexture::PixelType, const void *, const QOpenGLPixelTransferOptions *const)
-
setData
(int, int, int, int, int, int, int, QOpenGLTexture::PixelFormat, QOpenGLTexture::PixelType, const void *, const QOpenGLPixelTransferOptions *const)
-
setData
(int, int, int, int, int, int, int, int, QOpenGLTexture::PixelFormat, QOpenGLTexture::PixelType, const void *, const QOpenGLPixelTransferOptions *const)
-
setData
(int, int, int, int, int, int, int, int, QOpenGLTexture::CubeMapFace, QOpenGLTexture::PixelFormat, QOpenGLTexture::PixelType, const void *, const QOpenGLPixelTransferOptions *const)
-
setData
(int, int, int, int, int, int, int, int, QOpenGLTexture::CubeMapFace, int, QOpenGLTexture::PixelFormat, QOpenGLTexture::PixelType, const void *, const QOpenGLPixelTransferOptions *const)
-
setData
(const QImage &, QOpenGLTexture::MipMapGeneration)
-
setDepthStencilMode
(QOpenGLTexture::DepthStencilMode)
-
setFixedSamplePositions
(bool)
-
setFormat
(QOpenGLTexture::TextureFormat)
-
setLayers
(int)
-
setLevelOfDetailRange
(float, float)
-
setLevelofDetailBias
(float)
-
setMagnificationFilter
(QOpenGLTexture::Filter)
-
setMaximumAnisotropy
(float)
-
setMaximumLevelOfDetail
(float)
-
setMinMagFilters
(QOpenGLTexture::Filter, QOpenGLTexture::Filter)
-
setMinificationFilter
(QOpenGLTexture::Filter)
-
setMinimumLevelOfDetail
(float)
-
setMipBaseLevel
(int)
-
setMipLevelRange
(int, int)
-
setMipLevels
(int)
-
setMipMaxLevel
(int)
-
setSamples
(int)
-
setSize
(int, int, int)
-
setSwizzleMask
(QOpenGLTexture::SwizzleComponent, QOpenGLTexture::SwizzleValue)
-
setSwizzleMask
(QOpenGLTexture::SwizzleValue, QOpenGLTexture::SwizzleValue, QOpenGLTexture::SwizzleValue, QOpenGLTexture::SwizzleValue)
-
setWrapMode
(QOpenGLTexture::WrapMode)
-
setWrapMode
(QOpenGLTexture::CoordinateDirection, QOpenGLTexture::WrapMode)
-
swizzleMask
(QOpenGLTexture::SwizzleComponent) const : QOpenGLTexture::SwizzleValue
-
target
() const : QOpenGLTexture::Target
-
textureId
() const : GLuint
-
width
() const : int
-
wrapMode
(QOpenGLTexture::CoordinateDirection) const : QOpenGLTexture::WrapMode
|