The PerVertexColorMaterial class provides a default implementation for rendering the color properties set for each vertex. 更多...
import 语句: | import Qt3D.Extras 2.7 |
继承: |
This lighting effect is based on the combination of 2 lighting components ambient and diffuse. Ambient is set by the vertex color. Diffuse takes in account the normal distribution of each vertex.
This material uses an effect with a single render pass approach and forms fragment lighting. Techniques are provided for OpenGL 2, OpenGL 3 or above as well as OpenGL ES 2.