Qt Quick 模块提供用于在 Qt/C++ 应用程序中嵌入 Qt Quick 的类。 更多...
包含 Qt Quick 实用程序,当与 OpenGL 后端一起使用时 |
提供对 Direct3D 11 纹理对象的访问和启用采纳 |
|
Provides access to and enables adopting Direct3D 12 texture objects |
|
提供对 Metal 纹理对象的访问和启用采纳 |
|
提供对 OpenGL 纹理对象的访问和启用采纳 |
|
提供对 Vulkan 图像对象的访问和启用采纳 |
|
Interface for asynchronous control of QML image requests |
|
Convenience class for integrating OpenGL rendering using a framebuffer object (FBO) with Qt Quick |
|
Controls lower level graphics settings for the QQuickWindow |
|
Opaque container for native graphics objects representing graphics devices or contexts |
|
用于支持 QML 中像素图和线程化图像请求的接口 |
|
Interface for asynchronous image loading in QQuickAsyncImageProvider |
|
The most basic of all visual items in Qt Quick |
|
Adds supplementary information to the QQuickItem::itemChange() function |
|
Contains the result from QQuickItem::grabToImage() |
|
Way to use the QPainter API in the QML Scene Graph |
|
Mechanism for rendering the Qt Quick scenegraph onto an offscreen render target in a fully application-controlled manner |
|
Opaque container for native graphics resources specifying a render target, and associated metadata |
|
Access to the QTextDocument of QQuickTextEdit |
|
Interface for loading custom textures from QML |
|
用于显示 Qt Quick 用户界面的窗口 |
|
用于显示图形 QML 场景的窗口 |
|
Describes some of the RHI's graphics state at the point of a beginExternalCommands() call |
|
Serves as a baseclass for geometry based nodes |
|
Implements the clipping functionality in the scene graph |
|
Serves as a baseclass for dynamically changing textures, such as content that is rendered to FBO's |
|
Convenient way of rendering solid colored geometry in the scene graph |
|
Low-level storage for graphics primitives in the Qt Quick Scene Graph |
|
QSGGeometry::Attribute describes a single vertex attribute in a QSGGeometry |
|
QSGGeometry::AttributeSet describes how the vertices in a QSGGeometry are built up |
|
QSGGeometry::ColoredPoint2D struct is a convenience struct for accessing 2D Points with a color |
|
QSGGeometry::Point2D struct is a convenience struct for accessing 2D Points |
|
QSGGeometry::TexturedPoint2D struct is a convenience struct for accessing 2D Points with texture coordinates |
|
Used for all rendered content in the scene graph |
|
Provided for convenience to easily draw textured content using the QML scene graph |
|
Encapsulates rendering state for a shader program |
|
Represents a graphics API independent shader program |
|
Describes state changes that the material wants to apply to the currently active graphics pipeline state |
|
Encapsulates the current rendering state during a call to QSGMaterialShader::updateUniformData() and the other update type of functions |
|
Used as a unique type token in combination with QSGMaterial |
|
所有场景图形节点的基类 |
|
用于改变节点的不透明度 |
|
Convenient way of rendering textured geometry in the scene graph |
|
Convenience class for drawing solid filled rectangles using scenegraph |
|
Represents a set of custom rendering commands targeting the graphics API that is in use by the scenegraph |
|
An interface providing access to some of the graphics API specific internals of the scenegraph |
|
Convenience class for drawing solid filled rectangles using scenegraph |
|
Provided for convenience to easily draw textured content using the QML scene graph |
|
The base class for textures used in the scene graph |
|
Convenient way of rendering textured geometry in the scene graph |
|
在 QML 中封装基于纹理的实体 |
|
实现场景图形变换 |
|
Convenient way of rendering per-vertex colored geometry in the scene graph |
要链接到模块,添加此行到
qmake
.pro
文件:
QT += quick
有关 Qt Quick 模块的更多信息,见 Qt Quick 模块文档编制。