Graph Gallery
// Copyright (C) 2023 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
#ifndef GRAPHMODIFIER_H
#define GRAPHMODIFIER_H
#include <QtGraphs/q3dbars.h>
#include <QtGraphs/qbardataproxy.h>
#include <QtGraphs/qabstract3dseries.h>
#include <QtCore/qpropertyanimation.h>
class RainfallData;
class GraphModifier : public QObject
{
Q_OBJECT
public:
explicit GraphModifier(Q3DBars *bargraph, QObject *parent);
~GraphModifier();
void resetTemperatureData();
void changePresetCamera();
void changeLabelBackground();
void changeFont(const QFont &font);
void changeFontSize(int fontsize);
void rotateX(int rotation);
void rotateY(int rotation);
void setBackgroundEnabled(int enabled);
void setGridEnabled(int enabled);
void setSmoothBars(int smooth);
void setSeriesVisibility(int enabled);
void setReverseValueAxis(int enabled);
void setReflection(bool enabled);
void changeDataMode(bool customData);
public Q_SLOTS:
void changeRange(int range);
void changeStyle(int style);
void changeSelectionMode(int selectionMode);
void changeTheme(int theme);
void changeShadowQuality(int quality);
void shadowQualityUpdatedByVisual(QAbstract3DGraph::ShadowQuality shadowQuality);
void changeLabelRotation(int rotation);
void setAxisTitleVisibility(bool enabled);
void setAxisTitleFixed(bool enabled);
void zoomToSelectedBar();
void setDataModeToWeather(bool enabled);
void setDataModeToCustom(bool enabled);
Q_SIGNALS:
void shadowQualityChanged(int quality);
void backgroundEnabledChanged(bool enabled);
void gridEnabledChanged(bool enabled);
void fontChanged(const QFont &font);
void fontSizeChanged(int size);
private:
Q3DBars *m_graph = nullptr;
float m_xRotation = 0.f;
float m_yRotation = 0.f;
int m_fontSize = 30;
int m_segments = 4;
int m_subSegments = 3;
float m_minval = -20.f;
float m_maxval = 20.f;
QStringList m_months = {};
QStringList m_years = {};
QValue3DAxis *m_temperatureAxis = nullptr;
QCategory3DAxis *m_yearAxis = nullptr;
QCategory3DAxis *m_monthAxis = nullptr;
QBar3DSeries *m_primarySeries = nullptr;
QBar3DSeries *m_secondarySeries = nullptr;
QAbstract3DSeries::Mesh m_barMesh = QAbstract3DSeries::MeshBevelBar;
bool m_smooth = false;
QPropertyAnimation m_animationCameraX = {};
QPropertyAnimation m_animationCameraY = {};
QPropertyAnimation m_animationCameraZoom = {};
QPropertyAnimation m_animationCameraTarget = {};
float m_defaultAngleX = 0.f;
float m_defaultAngleY = 0.f;
float m_defaultZoom = 0.f;
QVector3D m_defaultTarget = {};
const QString m_celsiusString;
RainfallData *m_customData = nullptr;
};
#endif