Qt 3D 模塊包含支持近實時仿真係統的功能。 更多...
| Qt3DCore | 包含用於 Qt 3D 模擬框架的基礎類,及提供使用 Qt 3D 框架進行渲染的能力類 |
| Qt3DCore::Quick | 包含用於把 QML 功能實現到 Qt3D 應用程序的類 |
| Qt3DCore::QAbstractAspect | The base class for aspects that provide a vertical slice of behavior |
| Qt3DCore::QAbstractFunctor | 用於所有函子的抽象基類 |
| Qt3DCore::QAbstractSkeleton | A skeleton contains the joints for a skinned mesh |
| Qt3DCore::QArmature | Used to calculate skinning transform matrices and set them on shaders |
| Qt3DCore::QAspectEngine | Responsible for handling all the QAbstractAspect subclasses that have been registered with the scene |
| Qt3DCore::QAspectJob | Base class for jobs executed in an aspect |
| Qt3DCore::QAttribute | Defines an attribute and how data should be read from a QBuffer |
| Qt3DCore::QBackendNode | 用於所有 Qt3D 後端節點的基類 |
| Qt3DCore::QBackendNodeMapper | Creates and maps backend nodes to their respective frontend nodes |
| Qt3DCore::QBoundingVolume | Can be used to override the bounding volume of an entity |
| Qt3DCore::QBuffer | Provides a data store for raw data to later be used as vertices or uniforms |
| Qt3DCore::QComponent | Base class of scene nodes that can be aggregated by Qt3DCore::QEntity instances as a component |
| Qt3DCore::QCoreSettings | Holds settings related to core data handling process |
| Qt3DCore::QEntity | Qt3DCore::QEntity is a Qt3DCore::QNode subclass that can aggregate several Qt3DCore::QComponent instances that will specify its behavior |
| Qt3DCore::QGeometry | 封裝幾何體 |
| Qt3DCore::QGeometryView | Encapsulates geometry details |
| Qt3DCore::QJoint | Used to transforms parts of skinned meshes |
| Qt3DCore::QNode | The base class of all Qt3D node classes used to build a Qt3D scene |
| Qt3DCore::QNodeId | 唯一 QNode 標識 |
| Qt3DCore::QSkeleton | Holds the data for a skeleton to be used with skinned meshes |
| Qt3DCore::QSkeletonLoader | Used to load a skeleton of joints from file |
| Qt3DCore::QTransform | Used to perform transforms on meshes |
| Qt3DCore::Quick::QQmlAspectEngine | Environment for the QAspectEngine and a method for instantiating QML components |
Qt 3D 模塊提供用於近實時模擬 (構建在 Qt 3D 框架上) 的基礎和核心類型。