Qt Quick 3D Physics - Compound Shapes Example
// Copyright (C) 2022 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
import QtQuick
import QtQuick3D
import QtQuick3D.Physics
import QtQuick.Controls
import QtQuick.Layouts
Window {
width: 1280
height: 720
visible: true
title: qsTr("Qt Quick 3D Physics - Compound Shapes")
PhysicsWorld {
id: physicsWorld
enableCCD: true
maximumTimestep: 20
scene: viewport.scene
}
View3D {
id: viewport
property real ringY: 900
property real ringDistance: 165
anchors.fill: parent
environment: SceneEnvironment {
antialiasingMode: SceneEnvironment.MSAA
backgroundMode: SceneEnvironment.Color
clearColor: "lightblue"
}
focus: true
PerspectiveCamera {
id: camera
position: Qt.vector3d(0, 900, 1500)
eulerRotation: Qt.vector3d(-10, 0, 0)
clipFar: 15500
clipNear: 1
}
DirectionalLight {
eulerRotation.x: -45
eulerRotation.y: 45
castsShadow: true
brightness: 1.5
shadowFactor: 15
shadowFilter: 10
shadowMapFar: 100
shadowBias: -0.01
shadowMapQuality: Light.ShadowMapQualityVeryHigh
}
StaticRigidBody {
position: Qt.vector3d(0, -100, 0)
eulerRotation: Qt.vector3d(-90, 0, 0)
collisionShapes: PlaneShape {}
Model {
source: "#Rectangle"
scale: Qt.vector3d(500, 500, 1)
materials: DefaultMaterial {
diffuseColor: "green"
}
castsShadows: false
receivesShadows: true
}
}
MeshLink {
id: leftLink
isKinematic: true
property vector3d startPos: Qt.vector3d(-6 * viewport.ringDistance,
viewport.ringY,
0)
property vector3d startRot: Qt.vector3d(90, 0, 0)
kinematicPosition: startPos
position: startPos
kinematicEulerRotation: startRot
eulerRotation: startRot
color: "red"
}
CapsuleLink {
position: Qt.vector3d(-5 * viewport.ringDistance, viewport.ringY, 0)
eulerRotation: Qt.vector3d(90, 0, 0)
}
MeshLink {
position: Qt.vector3d(-4 * viewport.ringDistance, viewport.ringY, 0)
eulerRotation: Qt.vector3d(90, 0, 0)
}
MeshLink {
position: Qt.vector3d(-3 * viewport.ringDistance, viewport.ringY, 0)
eulerRotation: Qt.vector3d(0, 90, 0)
}
MeshLink {
position: Qt.vector3d(-2 * viewport.ringDistance, viewport.ringY, 0)
eulerRotation: Qt.vector3d(90, 0, 0)
}
MeshLink {
position: Qt.vector3d(-1 * viewport.ringDistance, viewport.ringY, 0)
eulerRotation: Qt.vector3d(0, 90, 0)
}
CapsuleLink {
position: Qt.vector3d(0, viewport.ringY, 0)
}
MeshLink {
position: Qt.vector3d(1 * viewport.ringDistance, viewport.ringY, 0)
eulerRotation: Qt.vector3d(0, 90, 0)
}
MeshLink {
position: Qt.vector3d(2 * viewport.ringDistance, viewport.ringY, 0)
eulerRotation: Qt.vector3d(90, 0, 0)
}
MeshLink {
position: Qt.vector3d(3 * viewport.ringDistance, viewport.ringY, 0)
eulerRotation: Qt.vector3d(0, 90, 0)
}
MeshLink {
position: Qt.vector3d(4 * viewport.ringDistance, viewport.ringY, 0)
eulerRotation: Qt.vector3d(90, 0, 0)
}
CapsuleLink {
position: Qt.vector3d(5 * viewport.ringDistance, viewport.ringY, 0)
eulerRotation: Qt.vector3d(90, 0, 0)
}
MeshLink {
id: rightLink
isKinematic: true
property vector3d startPos: Qt.vector3d(6 * viewport.ringDistance,
viewport.ringY,
0)
property vector3d startRot: Qt.vector3d(90, 0, 0)
kinematicPosition: startPos
position: startPos
kinematicEulerRotation: startRot
eulerRotation: startRot
color: "red"
}
Connections {
target: physicsWorld
property real totalAnimationTime: 12000
function onFrameDone(timeStep) {
let progressStep = timeStep / totalAnimationTime
animationController.progress += progressStep
if (animationController.progress >= 1) {
animationController.completeToEnd()
animationController.reload()
animationController.progress = 0
}
}
}
AnimationController {
id: animationController
animation: SequentialAnimation {
NumberAnimation {
target: leftLink
property: "kinematicPosition.x"
to: 3 * viewport.ringDistance
from: -6 * viewport.ringDistance
easing.type: Easing.InOutCubic
duration: 1000
}
NumberAnimation {
target: leftLink
property: "kinematicPosition.x"
from: 3 * viewport.ringDistance
to: -6 * viewport.ringDistance
easing.type: Easing.InOutCubic
duration: 1000
}
NumberAnimation {
target: rightLink
property: "kinematicPosition.x"
to: -3 * viewport.ringDistance
from: 6 * viewport.ringDistance
easing.type: Easing.InOutCubic
duration: 1000
}
NumberAnimation {
target: rightLink
property: "kinematicPosition.x"
from: -3 * viewport.ringDistance
to: 6 * viewport.ringDistance
easing.type: Easing.InOutCubic
duration: 1000
}
}
}
}
}