Qt Quick 3D Physics - Cannon Example
// Copyright (C) 2022 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
import QtQuick
import QtQuick3D
import QtQuick3D.Physics
DynamicRigidBody {
property bool inArea: false
property real sphereDiameter: 2
massMode: DynamicRigidBody.CustomDensity
density: 10
Model {
source: "#Sphere"
scale: Qt.vector3d(1, 1, 1).times(sphereDiameter * 0.01)
materials: PrincipledMaterial {
baseColor: "yellow"
}
}
physicsMaterial: PhysicsMaterial {
restitution: 0.6
dynamicFriction: 0.5
staticFriction: 0.5
}
collisionShapes: SphereShape {
diameter: sphereDiameter
}
}