Qt Quick 3D Physics - Cannon Example
// Copyright (C) 2022 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
import QtQuick
import QtQuick3D
import QtQuick3D.Physics
DynamicRigidBody {
property bool inArea: false
property real xyzExtents: 1
massMode: DynamicRigidBody.CustomDensity
density: 10
Model {
source: "#Cube"
scale: Qt.vector3d(xyzExtents, xyzExtents, xyzExtents).times(0.01)
materials: PrincipledMaterial {
baseColor: "red"
}
}
physicsMaterial: PhysicsMaterial {
restitution: 0.6
dynamicFriction: 0.5
staticFriction: 0.5
}
collisionShapes: BoxShape {
extents: Qt.vector3d(xyzExtents, xyzExtents, xyzExtents)
}
}