Qt Quick 3D - 拾取范例

演示模型的拾取。

This example demonstrates picking. There are 3 different animated models which can be picked. When a model is picked, the animation is stopped and the model color changed to make it clear which model got picked. Detailed information of the pick result is displayed on the top of the application window.

使模型可拾取

为使模型可拾取, pickable 特性需要被设为 true 。还添加 objectName for the model to be able to display the name of the picked model.

Model {
    id: cubeModel
    objectName: "Cube"
    source: "#Cube"
    pickable: true
    property bool isPicked: false
					

The isPicked property was added to be used to toggle the animation and color.

materials: DefaultMaterial {
    diffuseColor: cubeModel.isPicked ? "#41cd52" : "#09102b"
    ...
SequentialAnimation on eulerRotation {
    running: !cubeModel.isPicked
					

获取拾取结果

To do the actual picking we need to add a MouseArea to cover the entire View3D .

MouseArea {
    anchors.fill: view
					

onClicked handler of the mouse area, we use the pick method to get the actual result of the pick.

var result = view.pick(mouse.x, mouse.y);
					

若结果拥有 目标对象 , we go through the specifics of the result, and display them in the text field at the top of the application view.

if (result.objectHit) {
    var pickedObject = result.objectHit;
    // Toggle the isPicked property for the model
    pickedObject.isPicked = !pickedObject.isPicked;
    // Get picked model name
    pickName.text = pickedObject.objectName;
    // Get other pick specifics
    uvPosition.text = "("
            + result.uvPosition.x.toFixed(2) + ", "
            + result.uvPosition.y.toFixed(2) + ")";
    distance.text = result.distance.toFixed(2);
    scenePosition.text = "("
            + result.scenePosition.x.toFixed(2) + ", "
            + result.scenePosition.y.toFixed(2) + ", "
            + result.scenePosition.z.toFixed(2) + ")";
    localPosition.text = "("
            + result.position.x.toFixed(2) + ", "
            + result.position.y.toFixed(2) + ", "
            + result.position.z.toFixed(2) + ")";
    worldNormal.text = "("
            + result.sceneNormal.x.toFixed(2) + ", "
            + result.sceneNormal.y.toFixed(2) + ", "
            + result.sceneNormal.z.toFixed(2) + ")";
    localNormal.text = "("
            + result.normal.x.toFixed(2) + ", "
            + result.normal.y.toFixed(2) + ", "
            + result.normal.z.toFixed(2) + ")";
					

文件:

图像: