Qt Quick 3D - Custom Instanced Rendering
// Copyright (C) 2020 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
import QtQuick
import QtQuick3D
import InstancingExample
Window {
id: window
width: 1280
height: 720
visible: true
View3D {
id: view
anchors.fill: parent
environment: SceneEnvironment {
clearColor: "#8fafff"
backgroundMode: SceneEnvironment.Color
}
Node {
id: cameraNode
PerspectiveCamera {
property vector3d basePos: Qt.vector3d(0, 0, 750)
property vector3d halfZoomPos: Qt.vector3d(0, -300, 400)
property vector3d zoomPos: Qt.vector3d(0, -300, 100)
property vector3d otherZoomPos: Qt.vector3d(-200, -300, 400)
id: camera
position: basePos
eulerRotation.x: -20
}
}
property int zoomDuration: 4000
property int rotationDuration: 7000
SequentialAnimation {
running: true
PauseAnimation { duration: 1000 }
NumberAnimation {
from: 0; to: 90
target: cameraNode; property: "eulerRotation.y"
duration: view.rotationDuration
}
PauseAnimation { duration: 500 }
Vector3dAnimation {
from: camera.basePos; to: camera.halfZoomPos
target: camera; property: "position"
duration: view.zoomDuration
}
Vector3dAnimation {
from: camera.halfZoomPos; to: camera.zoomPos
target: camera; property: "position"
duration: view.zoomDuration
}
PauseAnimation { duration: 1000 }
Vector3dAnimation {
from: camera.zoomPos; to: camera.basePos
target: camera; property: "position"
duration: view.zoomDuration
}
PauseAnimation { duration: 500 }
NumberAnimation {
from: 90; to: 180
target: cameraNode; property: "eulerRotation.y"
duration: view.rotationDuration
}
PauseAnimation { duration: 500 }
Vector3dAnimation {
from: camera.basePos; to: camera.halfZoomPos
target: camera; property: "position"
duration: view.zoomDuration
}
Vector3dAnimation {
from: camera.halfZoomPos; to: camera.zoomPos
target: camera; property: "position"
duration: view.zoomDuration
}
PauseAnimation { duration: 1000 }
Vector3dAnimation {
from: camera.zoomPos; to: camera.basePos
target: camera; property: "position"
duration: view.zoomDuration
}
PauseAnimation { duration: 500 }
NumberAnimation {
from: 180; to: 360
target: cameraNode; property: "eulerRotation.y"
duration: view.rotationDuration
}
PauseAnimation { duration: 500 }
Vector3dAnimation {
from: camera.basePos; to: camera.otherZoomPos
target: camera; property: "position"
duration: view.zoomDuration
}
PauseAnimation { duration: 1000 }
Vector3dAnimation {
from: camera.otherZoomPos; to: camera.basePos
target: camera; property: "position"
duration: view.zoomDuration
}
loops: Animation.Infinite
}
DirectionalLight {
eulerRotation.x: 250
eulerRotation.y: -30
brightness: 1.0
ambientColor: "#7f7f7f"
}
CustomMaterial {
id: cubeMaterial
property real uTime: 0
NumberAnimation on uTime {
from: 0
to: 1000000
duration: 1000000
loops: Animation.Infinite
}
vertexShader: "cubeMaterial.vert"
fragmentShader: "cubeMaterial.frag"
}
Model {
id: instancedCube
property real cubeSize: 15
scale: Qt.vector3d(cubeSize/100, cubeSize/100, cubeSize/100)
source: "#Cube"
instancing: CppInstanceTable {
gridSize: 65
gridSpacing: instancedCube.cubeSize
randomSeed: 1522562186
}
materials: cubeMaterial
}
}
}