Qt 3D 模块包含支持近实时仿真系统的功能。 更多...
Qt3DCore | 包含用于 Qt 3D 模拟框架的基础类,及提供使用 Qt 3D 框架进行渲染的能力类 |
Qt3DCore::Quick | 包含用于把 QML 功能实现到 Qt3D 应用程序的类 |
Qt3DCore::QAbstractAspect | The base class for aspects that provide a vertical slice of behavior |
Qt3DCore::QAbstractFunctor | 用于所有函子的抽象基类 |
Qt3DCore::QAbstractSkeleton | A skeleton contains the joints for a skinned mesh |
Qt3DCore::QArmature | Used to calculate skinning transform matrices and set them on shaders |
Qt3DCore::QAspectEngine | Responsible for handling all the QAbstractAspect subclasses that have been registered with the scene |
Qt3DCore::QAspectJob | Base class for jobs executed in an aspect |
Qt3DCore::QAttribute | Defines an attribute and how data should be read from a QBuffer |
Qt3DCore::QBackendNode | 用于所有 Qt3D 后端节点的基类 |
Qt3DCore::QBackendNodeMapper | Creates and maps backend nodes to their respective frontend nodes |
Qt3DCore::QBoundingVolume | Can be used to override the bounding volume of an entity |
Qt3DCore::QBuffer | Provides a data store for raw data to later be used as vertices or uniforms |
Qt3DCore::QComponent | Base class of scene nodes that can be aggregated by Qt3DCore::QEntity instances as a component |
Qt3DCore::QCoreSettings | 保存核心数据处理过程的相关设置 |
Qt3DCore::QEntity | Qt3DCore::QEntity is a Qt3DCore::QNode subclass that can aggregate several Qt3DCore::QComponent instances that will specify its behavior |
Qt3DCore::QGeometry | 封装几何体 |
Qt3DCore::QGeometryView | 封装几何图形细节 |
Qt3DCore::QJoint | Used to transforms parts of skinned meshes |
Qt3DCore::QNode | The base class of all Qt3D node classes used to build a Qt3D scene |
Qt3DCore::QNodeId | 唯一 QNode 标识 |
Qt3DCore::QSkeleton | Holds the data for a skeleton to be used with skinned meshes |
Qt3DCore::QSkeletonLoader | Used to load a skeleton of joints from file |
Qt3DCore::QTransform | Used to perform transforms on meshes |
Qt3DCore::Quick::QQmlAspectEngine | Environment for the QAspectEngine and a method for instantiating QML components |
Qt 3D 模块提供用于近实时模拟 (构建在 Qt 3D 框架上) 的基础和核心类型。