A widget-based application that uses a compiled state machine to implement a traffic light.
					Traffic Light Example (Static) demonstrates how to connect to the active properties of a state in a state machine that is compiled to a class.
UI 是使用 Qt Widgets 创建的。
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We link against the Qt SCXML module by adding the following lines to the example's build files.
QT += qml scxml
接着,指定要编译的状态机:
STATECHARTS = ../trafficlight-common/statemachine.scxml
find_package(Qt6 COMPONENTS Core Gui Qml Scxml)
target_link_libraries(trafficlight-qml-static PUBLIC
    Qt6::Core
    Qt6::Gui
    Qt6::Qml
    Qt6::Scxml
)
					
					接着,指定要编译的状态机:
qt6_add_statecharts(trafficlight-qml-static
    ../trafficlight-common/statemachine.scxml
)
					
					
						The statechart directives
						
							STATECHARTS
						
						or
						
							qt6_add_statecharts
						
						invoke the Qt SCXML Compiler,
						
qscxmlc
						
						, which is run automatically to generate
						
							statemachine.h
						
						and
						
							statemachine.cpp
						
						, which are then added appropriately as headers and sources for compilation.
					
						We instantiate the generated
						
TrafficLightStateMachine
						
						类在
						
							trafficlight-widgets-static.cpp
						
						文件,如下:
					
#include "statemachine.h" #include "../trafficlight-common/trafficlight.h" #include <QApplication> int main(int argc, char **argv) { QApplication app(argc, argv); TrafficLightStateMachine machine; TrafficLight widget(&machine); widget.show(); machine.start(); return app.exec(); }
						In the SCXML file, we specify states for each light: red, yellow, and green. In the
						
<onentry>
						
						element, we specify the event to send when entering the state and the delay in seconds before sending the event. In the
						
<transition>
						
						element, we specify the event that triggers the transition to the state specified by the
						
target
						
						属性:
					
        <state id="red">
            <onentry>
                <send event="startGoingGreen" delay="3s"/>
            </onentry>
            <transition event="startGoingGreen" target="redGoingGreen"/>
        </state>
        <state id="yellow" initial="greenGoingRed">
            <state id="redGoingGreen">
                <onentry>
                    <send event="goGreen" delay="1s"/>
                </onentry>
                <transition event="goGreen" target="green"/>
            </state>
            <state id="greenGoingRed">
                <onentry>
                    <send event="goRed" delay="1s"/>
                </onentry>
                <transition event="goRed" target="red"/>
            </state>
        </state>
        <state id="green">
            <onentry>
                <send event="startGoingRed" delay="3s"/>
            </onentry>
            <transition event="startGoingRed" target="greenGoingRed"/>
        </state>
					
					We connect to the states as follows:
    machine->connectToState(QStringLiteral("red"),
                            widget->redLight(), &LightWidget::switchLight);
    machine->connectToState(QStringLiteral("redGoingGreen"),
                            widget->redLight(), &LightWidget::switchLight);
    machine->connectToState(QStringLiteral("yellow"),
                            widget->yellowLight(), &LightWidget::switchLight);
    machine->connectToState(QStringLiteral("blinking"),
                            widget->yellowLight(), &LightWidget::switchLight);
    machine->connectToState(QStringLiteral("green"),
                            widget->greenLight(), &LightWidget::switchLight);