A Qt Quick application that uses a dynamically loaded state machine to implement a traffic light.
Traffic Light QML Example (Dynamic) demonstrates how to connect to the active properties of a state in a dynamically loaded state machine.
UI 是使用 Qt Quick 创建的。
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We link against the Qt SCXML module by adding the following lines to the example's build files.
To .pro when using qmake:
QT += qml scxml
To CMakeLists.txt when using cmake:
find_package(Qt6 COMPONENTS Core Gui Qml Scxml) target_link_libraries(trafficlight-qml-dynamic PUBLIC Qt6::Core Qt6::Gui Qt6::Qml Qt6::Scxml )
We dynamically create the state machine in the main QML file:
import QtScxml TrafficLight { StateMachineLoader { id: loader source: "qrc:///statemachine.scxml" } stateMachine: loader.stateMachine }
In the SCXML file, we specify states for each light: red, yellow, and green. In the
<onentry>
element, we specify the event to send when entering the state and the delay in seconds before sending the event. In the
<transition>
element, we specify the event that triggers the transition to the state specified by the
target
属性:
<state id="red"> <onentry> <send event="startGoingGreen" delay="3s"/> </onentry> <transition event="startGoingGreen" target="redGoingGreen"/> </state> <state id="yellow" initial="greenGoingRed"> <state id="redGoingGreen"> <onentry> <send event="goGreen" delay="1s"/> </onentry> <transition event="goGreen" target="green"/> </state> <state id="greenGoingRed"> <onentry> <send event="goRed" delay="1s"/> </onentry> <transition event="goRed" target="red"/> </state> </state> <state id="green"> <onentry> <send event="startGoingRed" delay="3s"/> </onentry> <transition event="startGoingRed" target="greenGoingRed"/> </state>
We connect to the states as follows:
states: [ State { name: "Red" when: stateMachine.red PropertyChanges { target: redLight opacity: 1 } }, State { name: "RedGoingGreen" when: stateMachine.redGoingGreen PropertyChanges { target: redLight opacity: 1 } PropertyChanges { target: yellowLight opacity: 1 } }, State { name: "Yellow" when: stateMachine.yellow || stateMachine.blinking PropertyChanges { target: yellowLight opacity: 1 } }, State { name: "Green" when: stateMachine.green PropertyChanges { target: greenLight opacity: 1 } } ]