A widget-based application that sends data to and receives it from a compiled ECMAScript data model.
Media Player Example (Static) demonstrates how to access data from an ECMAScript data model that is compiled into a C++ class.
UI 是使用 Qt Widgets 创建的。
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We specify the data model as a value of the
datamodel
属性在
<scxml>
element in
mediaplayer-common/mediaplayer.scxml
:
<scxml xmlns="http://www.w3.org/2005/07/scxml" version="1.0" name="MediaPlayerStateMachine" initial="stopped" datamodel="ecmascript" > <datamodel> <data id="media"/> </datamodel>
We link against the Qt SCXML module by adding the following lines to the example's build files.
QT += widgets scxml
接着,指定要编译的状态机:
STATECHARTS = ../mediaplayer-common/mediaplayer.scxml
find_package(Qt6 COMPONENTS Core Gui Widgets Scxml) target_link_libraries(mediaplayer-widgets-static PUBLIC Qt6::Core Qt6::Gui Qt6::Scxml Qt6::Widgets )
接着,指定要编译的状态机:
qt6_add_statecharts(mediaplayer-widgets-static ../mediaplayer-common/mediaplayer.scxml )
The statechart directives
STATECHARTS
or
qt6_add_statecharts
invoke the Qt SCXML Compiler,
qscxmlc
, which is run automatically to generate a header and a source file, which are then added appropriately for compilation.
We instantiate the generated
MediaPlayerStateMachine
class in
mediaplayer-widgets-static.cpp
:
#include "mediaplayer.h" #include "../mediaplayer-common/mainwindow.h" #include <QApplication> int main(int argc, char **argv) { QApplication app(argc, argv); MediaPlayerStateMachine machine; MainWindow mainWindow(&machine);
The media player state machine will send out events when users tap a control and when playback starts or stops, as specified in the SCXML file:
<state id="stopped"> <transition event="tap" cond="isValidMedia()" target="playing"/> </state> <state id="playing"> <onentry> <assign location="media" expr="_event.data.media"/> <send event="playbackStarted"> <param name="media" expr="media"/> </send> </onentry> <onexit> <send event="playbackStopped"> <param name="media" expr="media"/> </send> </onexit> <transition event="tap" cond="!isValidMedia() || media === _event.data.media" target="stopped"/> <transition event="tap" cond="isValidMedia() && media !== _event.data.media" target="playing"/> </state>
To be notified when a state machine sends out an event, we connect to the corresponding signals:
stateMachine->connectToEvent("playbackStarted", this, &MainWindow::started); stateMachine->connectToEvent("playbackStopped", this, &MainWindow::stopped);