A widget-based application that sends data to and receives it from a dynamically loaded ECMAScript data model.
Media Player Example (Dynamic) demonstrates how to access data from a dynamically loaded ECMAScript data model.
UI 是使用 Qt Widgets 创建的。
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We specify the data model as a value of the
datamodel
属性在
<scxml>
element in
mediaplayer-common/mediaplayer.scxml
:
<scxml xmlns="http://www.w3.org/2005/07/scxml" version="1.0" name="MediaPlayerStateMachine" initial="stopped" datamodel="ecmascript" > <datamodel> <data id="media"/> </datamodel>
We link against the Qt SCXML module by adding the following line to the project build files.
With qmake to the mediaplayer-widgets-dynamic.pro
QT += widgets scxml
With cmake to the CMakeLists.txt
find_package(Qt6 COMPONENTS Core Gui Widgets Scxml) target_link_libraries(mediaplayer-widgets-dynamic PUBLIC Qt6::Core Qt6::Gui Qt6::Scxml Qt6::Widgets )
We dynamically create and instantiate the state machine in mediaplayer-wigdets-dynamic/mediaplayer-widgets-dynamic.cpp :
#include "../mediaplayer-common/mainwindow.h" #include <QApplication> #include <QScxmlStateMachine> int main(int argc, char **argv) { QApplication app(argc, argv); auto machine = QScxmlStateMachine::fromFile( QStringLiteral(":mediaplayer.scxml")); MainWindow mainWindow(machine); machine->setParent(&mainWindow); machine->start(); mainWindow.show(); return app.exec(); }
The media player state machine will send out events when users tap a control and when playback starts or stops, as specified in the SCXML file:
<state id="stopped"> <transition event="tap" cond="isValidMedia()" target="playing"/> </state> <state id="playing"> <onentry> <assign location="media" expr="_event.data.media"/> <send event="playbackStarted"> <param name="media" expr="media"/> </send> </onentry> <onexit> <send event="playbackStopped"> <param name="media" expr="media"/> </send> </onexit> <transition event="tap" cond="!isValidMedia() || media === _event.data.media" target="stopped"/> <transition event="tap" cond="isValidMedia() && media !== _event.data.media" target="playing"/> </state>
To be notified when a state machine sends out an event, we connect to the corresponding signals:
stateMachine->connectToEvent("playbackStarted", this, &MainWindow::started); stateMachine->connectToEvent("playbackStopped", this, &MainWindow::stopped);