Qt Quick 3D - 动态纹理范例

演示如何将 2D 层用作 3D 纹理。

This example shows how to use 2D content from Qt Quick and use it as a texture for 3D objects. The 2D item used in this example is a fancy corkboard and it is textured onto a simple double door.

2D 场景

The 2D content we use for this example is the CorkBoard scene from Qt Quick's Touch Interaction Example . We put it in a Rectangle and show it on top of our View3D .

Rectangle {
    id: object2d
    width: 500
    height: 700
    anchors.top: parent.top
    anchors.left: parent.left
    anchors.margins: 10
    CorkBoards { }
    clip: true
    layer.enabled: true
}
					

We give the 2D object the name object2d , so we can refer to it later.

3D 视图

To use the 2D content in our 3D scene, we first have to put it into a material. The texture is identified by the sourceItem property, referring back to object2d .

DefaultMaterial {
    id: doorMaterial
    diffuseMap: Texture {
        sourceItem: object2d
    }
}
					

We use the same material for each door, but different meshes. The meshes are designed so that the texture is divided evenly across the doors. In addition to setting the material and the source mesh, we also set the pickable property, so we can click on the doors to open and close them:

Model {
    id: door1
    ...
    source: "meshes/door1.mesh"
    materials: doorMaterial
    pickable: true
					

Finally, we add some interaction to our 3D scene, using View3D.pick :

TapHandler {
    onTapped: {
        var result = view.pick(point.position.x, point.position.y);
        if (result.objectHit) {
            console.log("pick dist", result.distance, "hit", result.objectHit,
                        "scene pos", result.scenePosition, "uv", result.uvPosition);
            var pickedDoor = result.objectHit;
            if (pickedDoor.state === "")
                pickedDoor.state = "opened";
            else
                pickedDoor.state = "";
        }
    }
}
					

Each door will open when clicked and its state is set to "opened" .

states: State {
    name: "opened"
    PropertyChanges {
        target: door1
        eulerRotation.y: 90
    }
}
transitions: Transition {
    to: "opened"
    reversible: true
    SequentialAnimation {
        PropertyAnimation { property: "eulerRotation.y"; duration: 2000 }
    }
}
					

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