This is a collection of QML examples relating to image types.
图像元素 is a collection of small QML examples relating to image types. For more information, visit 用例 - QML 中的视觉元素 .
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BorderImage shows the various scaling modes of the BorderImage type by setting its horizontalTileMode and verticalTileMode properties.
图像 shows the various fill modes of the Image 类型。
Shadows shows how to create a drop shadow effect for a rectangular item using a BorderImage :
BorderImage { anchors.fill: rectangle anchors { leftMargin: -6; topMargin: -6; rightMargin: -8; bottomMargin: -8 } border { left: 10; top: 10; right: 10; bottom: 10 } source: "pics/shadow.png" }
AnimatedSprite shows how to display a simple animation using an AnimatedSprite 对象:
AnimatedSprite { id: sprite anchors.centerIn: parent source: "pics/speaker.png" frameCount: 60 frameSync: true frameWidth: 170 frameHeight: 170 loops: 3 }
The sprite animation will loop three times.
SpriteSequence demonstrates using a sprite sequence to draw an animated and interactive bear. The SpriteSequence object defines five different sprites. The bear is initially in a still state:
Sprite { name: "still" source: "pics/BearSheet.png" frameCount: 1 frameWidth: 256 frameHeight: 256 frameDuration: 100 to: {"still":1, "blink":0.1, "floating":0} }
When the scene is clicked, an animation sets the sprite sequence to the falling states and animates the bear's y property.
SequentialAnimation { id: anim ScriptAction { script: image.goalSprite = "falling"; } NumberAnimation { target: image; property: "y"; to: 480; duration: 12000; } ScriptAction { script: {image.goalSprite = ""; image.jumpTo("still");} } PropertyAction { target: image; property: "y"; value: 0 } }
At the end of the animation the bear is set back to its initial state.