Shows the basics of rendering with QVulkanWindow and the Vulkan API.
Hello Vulkan Triangle Example builds on hellovulkanwindow . This time a full graphics pipeline is created, including a vertex and fragment shader. This pipeline is then used to render a triangle.
The example also demonstrates multisample antialiasing. Based on the supported sample counts reported by QVulkanWindow::supportedSampleCounts () the example chooses between 8x, 4x, or no multisampling. Once configured via QVulkanWindow::setSamples(), QVulkanWindow takes care of the rest: the additional multisample color buffers are created automatically, and resolving into the swapchain buffers is performed at the end of the default render pass for each frame.
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