Qt Quick 演示 - Calqlatr

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import QtQuick import "content" import "content/calculator.js" as CalcEngine Rectangle { id: window width: 320 height: 480 focus: true color: "#272822" onWidthChanged: controller.reload() onHeightChanged: controller.reload() function operatorPressed(operator) { CalcEngine.operatorPressed(operator) } function digitPressed(digit) { CalcEngine.digitPressed(digit) } function isButtonDisabled(op) { return CalcEngine.disabled(op) } Item { id: pad width: 180 NumberPad { id: numPad; y: 10; anchors.horizontalCenter: parent.horizontalCenter } } AnimationController { id: controller animation: ParallelAnimation { id: anim NumberAnimation { target: display; property: "x"; duration: 400; from: -16; to: window.width - display.width; easing.type: Easing.InOutQuad } NumberAnimation { target: pad; property: "x"; duration: 400; from: window.width - pad.width; to: 0; easing.type: Easing.InOutQuad } SequentialAnimation { NumberAnimation { target: pad; property: "scale"; duration: 200; from: 1; to: 0.97; easing.type: Easing.InOutQuad } NumberAnimation { target: pad; property: "scale"; duration: 200; from: 0.97; to: 1; easing.type: Easing.InOutQuad } } } } Keys.onPressed: function(event) { switch (event.key) { case Qt.Key_0: digitPressed("0") break case Qt.Key_1: digitPressed("1") break case Qt.Key_2: digitPressed("2") break case Qt.Key_3: digitPressed("3") break case Qt.Key_4: digitPressed("4") break case Qt.Key_5: digitPressed("5") break case Qt.Key_6: digitPressed("6") break case Qt.Key_7: digitPressed("7") break case Qt.Key_8: digitPressed("8") break case Qt.Key_9: digitPressed("9") break case Qt.Key_Plus: operatorPressed("+") break case Qt.Key_Minus: operatorPressed("-") break case Qt.Key_Asterisk: operatorPressed("×") break case Qt.Key_Slash: operatorPressed("÷") break case Qt.Key_Enter: case Qt.Key_Return: operatorPressed("=") break case Qt.Key_Comma: case Qt.Key_Period: digitPressed(".") break case Qt.Key_Backspace: operatorPressed("backspace") break } } Display { id: display x: -16 width: window.width - pad.width height: parent.height MouseArea { id: mouseInput property real startX: 0 property real oldP: 0 property bool rewind: false anchors { bottom: parent.bottom left: parent.left right: parent.right } height: 50 onPositionChanged: { const reverse = startX > window.width / 2 const mx = mapToItem(window, mouseInput.mouseX, mouseInput.mouseY).x const p = Math.abs((mx - startX) / (window.width - display.width)) rewind = p < oldP ? !reverse : reverse controller.progress = reverse ? 1 - p : p oldP = p } onPressed: startX = mapToItem(window, mouseInput.mouseX, mouseInput.mouseY).x onReleased: { if (rewind) controller.completeToBeginning() else controller.completeToEnd() } } } }