-
enum
Loop
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QSoundEffect
(const QAudioDevice &, QObject *)
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QSoundEffect
(QObject *)
-
enum
Status
-
audioDeviceChanged
()
-
deleteLater
()
-
destroyed
(QObject *)
-
loadedChanged
()
-
loopCountChanged
()
-
loopsRemainingChanged
()
-
mutedChanged
()
-
objectNameChanged
(const QString &)
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play
()
-
playingChanged
()
-
sourceChanged
()
-
statusChanged
()
-
stop
()
-
volumeChanged
()
-
~QSoundEffect
()
-
audioDevice
() : QAudioDevice
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blockSignals
(bool) : bool
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childEvent
(QChildEvent *)
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children
() const : const QObjectList &
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connect
(const QObject *, const char *, const QObject *, const char *, Qt::ConnectionType) : QMetaObject::Connection
-
connect
(const QObject *, const QMetaMethod &, const QObject *, const QMetaMethod &, Qt::ConnectionType) : QMetaObject::Connection
-
connect
(const QObject *, const char *, const char *, Qt::ConnectionType) const : QMetaObject::Connection
-
connect
(const QObject *, PointerToMemberFunction, const QObject *, PointerToMemberFunction, Qt::ConnectionType) : QMetaObject::Connection
-
connect
(const QObject *, PointerToMemberFunction, Functor) : QMetaObject::Connection
-
connect
(const QObject *, PointerToMemberFunction, const QObject *, Functor, Qt::ConnectionType) : QMetaObject::Connection
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connectNotify
(const QMetaMethod &)
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customEvent
(QEvent *)
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disconnect
(const QObject *, const char *, const QObject *, const char *) : bool
-
disconnect
(const QObject *, const QMetaMethod &, const QObject *, const QMetaMethod &) : bool
-
disconnect
(const char *, const QObject *, const char *) const : bool
-
disconnect
(const QObject *, const char *) const : bool
-
disconnect
(const QMetaObject::Connection &) : bool
-
disconnect
(const QObject *, PointerToMemberFunction, const QObject *, PointerToMemberFunction) : bool
-
disconnectNotify
(const QMetaMethod &)
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dumpObjectInfo
() const
-
dumpObjectTree
() const
-
dynamicPropertyNames
() const : QList<QByteArray>
-
event
(QEvent *) : bool
-
eventFilter
(QObject *, QEvent *) : bool
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