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QQuaternion
(const QVector4D &)
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QQuaternion
(float, const QVector3D &)
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QQuaternion
(float, float, float, float)
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QQuaternion
()
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conjugated
() const : QQuaternion
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dotProduct
(const QQuaternion &, const QQuaternion &) : float
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fromAxes
(const QVector3D &, const QVector3D &, const QVector3D &) : QQuaternion
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fromAxisAndAngle
(const QVector3D &, float) : QQuaternion
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fromAxisAndAngle
(float, float, float, float) : QQuaternion
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fromDirection
(const QVector3D &, const QVector3D &) : QQuaternion
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fromEulerAngles
(float, float, float) : QQuaternion
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fromEulerAngles
(const QVector3D &) : QQuaternion
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fromRotationMatrix
(const QMatrix3x3 &) : QQuaternion
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getAxes
(QVector3D *, QVector3D *, QVector3D *) const
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getAxisAndAngle
(float *, float *, float *, float *) const
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getAxisAndAngle
(QVector3D *, float *) const
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getEulerAngles
(float *, float *, float *) const
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inverted
() const : QQuaternion
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isIdentity
() const : bool
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isNull
() const : bool
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length
() const : float
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lengthSquared
() const : float
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nlerp
(const QQuaternion &, const QQuaternion &, float) : QQuaternion
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normalize
()
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