-
enum
OpenGLFeature
-
flags
OpenGLFeatures
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QOpenGLFunctions
(QOpenGLContext *)
-
QOpenGLFunctions
()
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~QOpenGLFunctions
()
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glActiveTexture
(GLenum)
-
glAttachShader
(GLuint, GLuint)
-
glBindAttribLocation
(GLuint, GLuint, const char *)
-
glBindBuffer
(GLenum, GLuint)
-
glBindFramebuffer
(GLenum, GLuint)
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glBindRenderbuffer
(GLenum, GLuint)
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glBindTexture
(GLenum, GLuint)
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glBlendColor
(GLclampf, GLclampf, GLclampf, GLclampf)
-
glBlendEquation
(GLenum)
-
glBlendEquationSeparate
(GLenum, GLenum)
-
glBlendFunc
(GLenum, GLenum)
-
glBlendFuncSeparate
(GLenum, GLenum, GLenum, GLenum)
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glBufferData
(GLenum, qopengl_GLsizeiptr, const void *, GLenum)
-
glBufferSubData
(GLenum, qopengl_GLintptr, qopengl_GLsizeiptr, const void *)
-
glCheckFramebufferStatus
(GLenum) : GLenum
-
glClear
(GLbitfield)
-
glClearColor
(GLclampf, GLclampf, GLclampf, GLclampf)
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glClearDepthf
(GLclampf)
-
glClearStencil
(GLint)
-
glColorMask
(GLboolean, GLboolean, GLboolean, GLboolean)
-
glCompileShader
(GLuint)
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glCompressedTexImage2D
(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const void *)
-
glCompressedTexSubImage2D
(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const void *)
-
glCopyTexImage2D
(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint)
-
glCopyTexSubImage2D
(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei)
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glCreateProgram
() : GLuint
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glCreateShader
(GLenum) : GLuint
-
glCullFace
(GLenum)
-
glDeleteBuffers
(GLsizei, const GLuint *)
-
glDeleteFramebuffers
(GLsizei, const GLuint *)
-
glDeleteProgram
(GLuint)
-
glDeleteRenderbuffers
(GLsizei, const GLuint *)
-
glDeleteShader
(GLuint)
-
glDeleteTextures
(GLsizei, const GLuint *)
-
glDepthFunc
(GLenum)
-
glDepthMask
(GLboolean)
-
glDepthRangef
(GLclampf, GLclampf)
-
glDetachShader
(GLuint, GLuint)
-
glDisable
(GLenum)
-
glDisableVertexAttribArray
(GLuint)
-
glDrawArrays
(GLenum, GLint, GLsizei)
-
glDrawElements
(GLenum, GLsizei, GLenum, const GLvoid *)
-
glEnable
(GLenum)
-
glEnableVertexAttribArray
(GLuint)
-
glFinish
()
-
glFlush
()
-
glFramebufferRenderbuffer
(GLenum, GLenum, GLenum, GLuint)
-
glFramebufferTexture2D
(GLenum, GLenum, GLenum, GLuint, GLint)
-
glFrontFace
(GLenum)
-
glGenBuffers
(GLsizei, GLuint *)
-
glGenFramebuffers
(GLsizei, GLuint *)
-
glGenRenderbuffers
(GLsizei, GLuint *)
-
glGenTextures
(GLsizei, GLuint *)
-
glGenerateMipmap
(GLenum)
-
glGetActiveAttrib
(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, char *)
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glGetActiveUniform
(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, char *)
-
glGetAttachedShaders
(GLuint, GLsizei, GLsizei *, GLuint *)
-
glGetAttribLocation
(GLuint, const char *) : GLint
-
glGetBooleanv
(GLenum, GLboolean *)
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glGetBufferParameteriv
(GLenum, GLenum, GLint *)
-
glGetError
() : GLenum
-
glGetFloatv
(GLenum, GLfloat *)
-
glGetFramebufferAttachmentParameteriv
(GLenum, GLenum, GLenum, GLint *)
-
glGetIntegerv
(GLenum, GLint *)
-
glGetProgramInfoLog
(GLuint, GLsizei, GLsizei *, char *)
-
glGetProgramiv
(GLuint, GLenum, GLint *)
-
glGetRenderbufferParameteriv
(GLenum, GLenum, GLint *)
-
glGetShaderInfoLog
(GLuint, GLsizei, GLsizei *, char *)
-
glGetShaderPrecisionFormat
(GLenum, GLenum, GLint *, GLint *)
-
glGetShaderSource
(GLuint, GLsizei, GLsizei *, char *)
|
-
glGetShaderiv
(GLuint, GLenum, GLint *)
-
glGetString
(GLenum) : const GLubyte *
-
glGetTexParameterfv
(GLenum, GLenum, GLfloat *)
-
glGetTexParameteriv
(GLenum, GLenum, GLint *)
-
glGetUniformLocation
(GLuint, const char *) : GLint
-
glGetUniformfv
(GLuint, GLint, GLfloat *)
-
glGetUniformiv
(GLuint, GLint, GLint *)
-
glGetVertexAttribPointerv
(GLuint, GLenum, void **)
-
glGetVertexAttribfv
(GLuint, GLenum, GLfloat *)
-
glGetVertexAttribiv
(GLuint, GLenum, GLint *)
-
glHint
(GLenum, GLenum)
-
glIsBuffer
(GLuint) : GLboolean
-
glIsEnabled
(GLenum) : GLboolean
-
glIsFramebuffer
(GLuint) : GLboolean
-
glIsProgram
(GLuint) : GLboolean
-
glIsRenderbuffer
(GLuint) : GLboolean
-
glIsShader
(GLuint) : GLboolean
-
glIsTexture
(GLuint) : GLboolean
-
glLineWidth
(GLfloat)
-
glLinkProgram
(GLuint)
-
glPixelStorei
(GLenum, GLint)
-
glPolygonOffset
(GLfloat, GLfloat)
-
glReadPixels
(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid *)
-
glReleaseShaderCompiler
()
-
glRenderbufferStorage
(GLenum, GLenum, GLsizei, GLsizei)
-
glSampleCoverage
(GLclampf, GLboolean)
-
glScissor
(GLint, GLint, GLsizei, GLsizei)
-
glShaderBinary
(GLint, const GLuint *, GLenum, const void *, GLint)
-
glShaderSource
(GLuint, GLsizei, const char **, const GLint *)
-
glStencilFunc
(GLenum, GLint, GLuint)
-
glStencilFuncSeparate
(GLenum, GLenum, GLint, GLuint)
-
glStencilMask
(GLuint)
-
glStencilMaskSeparate
(GLenum, GLuint)
-
glStencilOp
(GLenum, GLenum, GLenum)
-
glStencilOpSeparate
(GLenum, GLenum, GLenum, GLenum)
-
glTexImage2D
(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *)
-
glTexParameterf
(GLenum, GLenum, GLfloat)
-
glTexParameterfv
(GLenum, GLenum, const GLfloat *)
-
glTexParameteri
(GLenum, GLenum, GLint)
-
glTexParameteriv
(GLenum, GLenum, const GLint *)
-
glTexSubImage2D
(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)
-
glUniform1f
(GLint, GLfloat)
-
glUniform1fv
(GLint, GLsizei, const GLfloat *)
-
glUniform1i
(GLint, GLint)
-
glUniform1iv
(GLint, GLsizei, const GLint *)
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glUniform2f
(GLint, GLfloat, GLfloat)
-
glUniform2fv
(GLint, GLsizei, const GLfloat *)
-
glUniform2i
(GLint, GLint, GLint)
-
glUniform2iv
(GLint, GLsizei, const GLint *)
-
glUniform3f
(GLint, GLfloat, GLfloat, GLfloat)
-
glUniform3fv
(GLint, GLsizei, const GLfloat *)
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glUniform3i
(GLint, GLint, GLint, GLint)
-
glUniform3iv
(GLint, GLsizei, const GLint *)
-
glUniform4f
(GLint, GLfloat, GLfloat, GLfloat, GLfloat)
-
glUniform4fv
(GLint, GLsizei, const GLfloat *)
-
glUniform4i
(GLint, GLint, GLint, GLint, GLint)
-
glUniform4iv
(GLint, GLsizei, const GLint *)
-
glUniformMatrix2fv
(GLint, GLsizei, GLboolean, const GLfloat *)
-
glUniformMatrix3fv
(GLint, GLsizei, GLboolean, const GLfloat *)
-
glUniformMatrix4fv
(GLint, GLsizei, GLboolean, const GLfloat *)
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glUseProgram
(GLuint)
-
glValidateProgram
(GLuint)
-
glVertexAttrib1f
(GLuint, GLfloat)
-
glVertexAttrib1fv
(GLuint, const GLfloat *)
-
glVertexAttrib2f
(GLuint, GLfloat, GLfloat)
-
glVertexAttrib2fv
(GLuint, const GLfloat *)
-
glVertexAttrib3f
(GLuint, GLfloat, GLfloat, GLfloat)
-
glVertexAttrib3fv
(GLuint, const GLfloat *)
-
glVertexAttrib4f
(GLuint, GLfloat, GLfloat, GLfloat, GLfloat)
-
glVertexAttrib4fv
(GLuint, const GLfloat *)
-
glVertexAttribPointer
(GLuint, GLint, GLenum, GLboolean, GLsizei, const void *)
-
glViewport
(GLint, GLint, GLsizei, GLsizei)
-
hasOpenGLFeature
(QOpenGLFunctions::OpenGLFeature) const : bool
-
initializeOpenGLFunctions
()
-
openGLFeatures
() const : QOpenGLFunctions::OpenGLFeatures
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