-
enum
OpenGLFeature
-
flags
OpenGLFeatures
-
QOpenGLExtraFunctions
(QOpenGLContext *)
-
QOpenGLExtraFunctions
()
-
glActiveShaderProgram
(GLuint, GLuint)
-
glActiveTexture
(GLenum)
-
glAttachShader
(GLuint, GLuint)
-
glBeginQuery
(GLenum, GLuint)
-
glBeginTransformFeedback
(GLenum)
-
glBindAttribLocation
(GLuint, GLuint, const char *)
-
glBindBuffer
(GLenum, GLuint)
-
glBindBufferBase
(GLenum, GLuint, GLuint)
-
glBindBufferRange
(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr)
-
glBindFramebuffer
(GLenum, GLuint)
-
glBindImageTexture
(GLuint, GLuint, GLint, GLboolean, GLint, GLenum, GLenum)
-
glBindProgramPipeline
(GLuint)
-
glBindRenderbuffer
(GLenum, GLuint)
-
glBindSampler
(GLuint, GLuint)
-
glBindTexture
(GLenum, GLuint)
-
glBindTransformFeedback
(GLenum, GLuint)
-
glBindVertexArray
(GLuint)
-
glBindVertexBuffer
(GLuint, GLuint, GLintptr, GLsizei)
-
glBlendBarrier
()
-
glBlendColor
(GLclampf, GLclampf, GLclampf, GLclampf)
-
glBlendEquation
(GLenum)
-
glBlendEquationSeparate
(GLenum, GLenum)
-
glBlendEquationSeparatei
(GLuint, GLenum, GLenum)
-
glBlendEquationi
(GLuint, GLenum)
-
glBlendFunc
(GLenum, GLenum)
-
glBlendFuncSeparate
(GLenum, GLenum, GLenum, GLenum)
-
glBlendFuncSeparatei
(GLuint, GLenum, GLenum, GLenum, GLenum)
-
glBlendFunci
(GLuint, GLenum, GLenum)
-
glBlitFramebuffer
(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum)
-
glBufferData
(GLenum, qopengl_GLsizeiptr, const void *, GLenum)
-
glBufferSubData
(GLenum, qopengl_GLintptr, qopengl_GLsizeiptr, const void *)
-
glCheckFramebufferStatus
(GLenum) : GLenum
-
glClear
(GLbitfield)
-
glClearBufferfi
(GLenum, GLint, GLfloat, GLint)
-
glClearBufferfv
(GLenum, GLint, const GLfloat *)
-
glClearBufferiv
(GLenum, GLint, const GLint *)
-
glClearBufferuiv
(GLenum, GLint, const GLuint *)
-
glClearColor
(GLclampf, GLclampf, GLclampf, GLclampf)
-
glClearDepthf
(GLclampf)
-
glClearStencil
(GLint)
-
glClientWaitSync
(GLsync, GLbitfield, GLuint64) : GLenum
-
glColorMask
(GLboolean, GLboolean, GLboolean, GLboolean)
-
glColorMaski
(GLuint, GLboolean, GLboolean, GLboolean, GLboolean)
-
glCompileShader
(GLuint)
-
glCompressedTexImage2D
(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const void *)
-
glCompressedTexImage3D
(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const void *)
-
glCompressedTexSubImage2D
(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const void *)
-
glCompressedTexSubImage3D
(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const void *)
-
glCopyBufferSubData
(GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr)
-
glCopyImageSubData
(GLuint, GLenum, GLint, GLint, GLint, GLint, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei)
-
glCopyTexImage2D
(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint)
-
glCopyTexSubImage2D
(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei)
-
glCopyTexSubImage3D
(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei)
-
glCreateProgram
() : GLuint
-
glCreateShader
(GLenum) : GLuint
-
glCreateShaderProgramv
(GLenum, GLsizei, const GLchar *const *) : GLuint
-
glCullFace
(GLenum)
-
glDebugMessageCallback
(GLDEBUGPROC, const void *)
-
glDebugMessageControl
(GLenum, GLenum, GLenum, GLsizei, const GLuint *, GLboolean)
-
glDebugMessageInsert
(GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar *)
-
glDeleteBuffers
(GLsizei, const GLuint *)
-
glDeleteFramebuffers
(GLsizei, const GLuint *)
-
glDeleteProgram
(GLuint)
-
glDeleteProgramPipelines
(GLsizei, const GLuint *)
-
glDeleteQueries
(GLsizei, const GLuint *)
-
glDeleteRenderbuffers
(GLsizei, const GLuint *)
-
glDeleteSamplers
(GLsizei, const GLuint *)
-
glDeleteShader
(GLuint)
-
glDeleteSync
(GLsync)
-
glDeleteTextures
(GLsizei, const GLuint *)
-
glDeleteTransformFeedbacks
(GLsizei, const GLuint *)
-
glDeleteVertexArrays
(GLsizei, const GLuint *)
-
glDepthFunc
(GLenum)
-
glDepthMask
(GLboolean)
-
glDepthRangef
(GLclampf, GLclampf)
-
glDetachShader
(GLuint, GLuint)
-
glDisable
(GLenum)
-
glDisableVertexAttribArray
(GLuint)
-
glDisablei
(GLenum, GLuint)
-
glDispatchCompute
(GLuint, GLuint, GLuint)
-
glDispatchComputeIndirect
(GLintptr)
-
glDrawArrays
(GLenum, GLint, GLsizei)
-
glDrawArraysIndirect
(GLenum, const void *)
-
glDrawArraysInstanced
(GLenum, GLint, GLsizei, GLsizei)
-
glDrawBuffers
(GLsizei, const GLenum *)
-
glDrawElements
(GLenum, GLsizei, GLenum, const GLvoid *)
-
glDrawElementsBaseVertex
(GLenum, GLsizei, GLenum, const void *, GLint)
-
glDrawElementsIndirect
(GLenum, GLenum, const void *)
-
glDrawElementsInstanced
(GLenum, GLsizei, GLenum, const void *, GLsizei)
-
glDrawElementsInstancedBaseVertex
(GLenum, GLsizei, GLenum, const void *, GLsizei, GLint)
-
glDrawRangeElements
(GLenum, GLuint, GLuint, GLsizei, GLenum, const void *)
-
glDrawRangeElementsBaseVertex
(GLenum, GLuint, GLuint, GLsizei, GLenum, const void *, GLint)
-
glEnable
(GLenum)
-
glEnableVertexAttribArray
(GLuint)
-
glEnablei
(GLenum, GLuint)
-
glEndQuery
(GLenum)
-
glEndTransformFeedback
()
-
glFenceSync
(GLenum, GLbitfield) : GLsync
-
glFinish
()
-
glFlush
()
-
glFlushMappedBufferRange
(GLenum, GLintptr, GLsizeiptr)
-
glFramebufferParameteri
(GLenum, GLenum, GLint)
-
glFramebufferRenderbuffer
(GLenum, GLenum, GLenum, GLuint)
-
glFramebufferTexture
(GLenum, GLenum, GLuint, GLint)
-
glFramebufferTexture2D
(GLenum, GLenum, GLenum, GLuint, GLint)
-
glFramebufferTextureLayer
(GLenum, GLenum, GLuint, GLint, GLint)
-
glFrontFace
(GLenum)
-
glGenBuffers
(GLsizei, GLuint *)
-
glGenFramebuffers
(GLsizei, GLuint *)
-
glGenProgramPipelines
(GLsizei, GLuint *)
-
glGenQueries
(GLsizei, GLuint *)
-
glGenRenderbuffers
(GLsizei, GLuint *)
-
glGenSamplers
(GLsizei, GLuint *)
-
glGenTextures
(GLsizei, GLuint *)
-
glGenTransformFeedbacks
(GLsizei, GLuint *)
-
glGenVertexArrays
(GLsizei, GLuint *)
-
glGenerateMipmap
(GLenum)
-
glGetActiveAttrib
(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, char *)
-
glGetActiveUniform
(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, char *)
-
glGetActiveUniformBlockName
(GLuint, GLuint, GLsizei, GLsizei *, GLchar *)
-
glGetActiveUniformBlockiv
(GLuint, GLuint, GLenum, GLint *)
-
glGetActiveUniformsiv
(GLuint, GLsizei, const GLuint *, GLenum, GLint *)
-
glGetAttachedShaders
(GLuint, GLsizei, GLsizei *, GLuint *)
-
glGetAttribLocation
(GLuint, const char *) : GLint
-
glGetBooleani_v
(GLenum, GLuint, GLboolean *)
-
glGetBooleanv
(GLenum, GLboolean *)
-
glGetBufferParameteri64v
(GLenum, GLenum, GLint64 *)
-
glGetBufferParameteriv
(GLenum, GLenum, GLint *)
-
glGetBufferPointerv
(GLenum, GLenum, void **)
-
glGetDebugMessageLog
(GLuint, GLsizei, GLenum *, GLenum *, GLuint *, GLenum *, GLsizei *, GLchar *) : GLuint
-
glGetError
() : GLenum
-
glGetFloatv
(GLenum, GLfloat *)
-
glGetFragDataLocation
(GLuint, const GLchar *) : GLint
-
glGetFramebufferAttachmentParameteriv
(GLenum, GLenum, GLenum, GLint *)
-
glGetFramebufferParameteriv
(GLenum, GLenum, GLint *)
-
glGetGraphicsResetStatus
() : GLenum
-
glGetInteger64i_v
(GLenum, GLuint, GLint64 *)
-
glGetInteger64v
(GLenum, GLint64 *)
-
glGetIntegeri_v
(GLenum, GLuint, GLint *)
-
glGetIntegerv
(GLenum, GLint *)
-
glGetInternalformativ
(GLenum, GLenum, GLenum, GLsizei, GLint *)
-
glGetMultisamplefv
(GLenum, GLuint, GLfloat *)
-
glGetObjectLabel
(GLenum, GLuint, GLsizei, GLsizei *, GLchar *)
-
glGetObjectPtrLabel
(const void *, GLsizei, GLsizei *, GLchar *)
-
glGetPointerv
(GLenum, void **)
-
glGetProgramBinary
(GLuint, GLsizei, GLsizei *, GLenum *, void *)
-
glGetProgramInfoLog
(GLuint, GLsizei, GLsizei *, char *)
-
glGetProgramInterfaceiv
(GLuint, GLenum, GLenum, GLint *)
-
glGetProgramPipelineInfoLog
(GLuint, GLsizei, GLsizei *, GLchar *)
-
glGetProgramPipelineiv
(GLuint, GLenum, GLint *)
-
glGetProgramResourceIndex
(GLuint, GLenum, const GLchar *) : GLuint
-
glGetProgramResourceLocation
(GLuint, GLenum, const GLchar *) : GLint
-
glGetProgramResourceName
(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *)
-
glGetProgramResourceiv
(GLuint, GLenum, GLuint, GLsizei, const GLenum *, GLsizei, GLsizei *, GLint *)
-
glGetProgramiv
(GLuint, GLenum, GLint *)
-
glGetQueryObjectuiv
(GLuint, GLenum, GLuint *)
-
glGetQueryiv
(GLenum, GLenum, GLint *)
-
glGetRenderbufferParameteriv
(GLenum, GLenum, GLint *)
-
glGetSamplerParameterIiv
(GLuint, GLenum, GLint *)
-
glGetSamplerParameterIuiv
(GLuint, GLenum, GLuint *)
-
glGetSamplerParameterfv
(GLuint, GLenum, GLfloat *)
-
glGetSamplerParameteriv
(GLuint, GLenum, GLint *)
-
glGetShaderInfoLog
(GLuint, GLsizei, GLsizei *, char *)
-
glGetShaderPrecisionFormat
(GLenum, GLenum, GLint *, GLint *)
-
glGetShaderSource
(GLuint, GLsizei, GLsizei *, char *)
-
glGetShaderiv
(GLuint, GLenum, GLint *)
-
glGetString
(GLenum) : const GLubyte *
-
glGetStringi
(GLenum, GLuint) : const GLubyte *
-
glGetSynciv
(GLsync, GLenum, GLsizei, GLsizei *, GLint *)
-
glGetTexLevelParameterfv
(GLenum, GLint, GLenum, GLfloat *)
-
glGetTexLevelParameteriv
(GLenum, GLint, GLenum, GLint *)
-
glGetTexParameterIiv
(GLenum, GLenum, GLint *)
-
glGetTexParameterIuiv
(GLenum, GLenum, GLuint *)
-
glGetTexParameterfv
(GLenum, GLenum, GLfloat *)
-
glGetTexParameteriv
(GLenum, GLenum, GLint *)
-
glGetTransformFeedbackVarying
(GLuint, GLuint, GLsizei, GLsizei *, GLsizei *, GLenum *, GLchar *)
-
glGetUniformBlockIndex
(GLuint, const GLchar *) : GLuint
-
glGetUniformIndices
(GLuint, GLsizei, const GLchar *const *, GLuint *)
-
glGetUniformLocation
(GLuint, const char *) : GLint
|
-
glGetUniformfv
(GLuint, GLint, GLfloat *)
-
glGetUniformiv
(GLuint, GLint, GLint *)
-
glGetUniformuiv
(GLuint, GLint, GLuint *)
-
glGetVertexAttribIiv
(GLuint, GLenum, GLint *)
-
glGetVertexAttribIuiv
(GLuint, GLenum, GLuint *)
-
glGetVertexAttribPointerv
(GLuint, GLenum, void **)
-
glGetVertexAttribfv
(GLuint, GLenum, GLfloat *)
-
glGetVertexAttribiv
(GLuint, GLenum, GLint *)
-
glGetnUniformfv
(GLuint, GLint, GLsizei, GLfloat *)
-
glGetnUniformiv
(GLuint, GLint, GLsizei, GLint *)
-
glGetnUniformuiv
(GLuint, GLint, GLsizei, GLuint *)
-
glHint
(GLenum, GLenum)
-
glInvalidateFramebuffer
(GLenum, GLsizei, const GLenum *)
-
glInvalidateSubFramebuffer
(GLenum, GLsizei, const GLenum *, GLint, GLint, GLsizei, GLsizei)
-
glIsBuffer
(GLuint) : GLboolean
-
glIsEnabled
(GLenum) : GLboolean
-
glIsEnabledi
(GLenum, GLuint) : GLboolean
-
glIsFramebuffer
(GLuint) : GLboolean
-
glIsProgram
(GLuint) : GLboolean
-
glIsProgramPipeline
(GLuint) : GLboolean
-
glIsQuery
(GLuint) : GLboolean
-
glIsRenderbuffer
(GLuint) : GLboolean
-
glIsSampler
(GLuint) : GLboolean
-
glIsShader
(GLuint) : GLboolean
-
glIsSync
(GLsync) : GLboolean
-
glIsTexture
(GLuint) : GLboolean
-
glIsTransformFeedback
(GLuint) : GLboolean
-
glIsVertexArray
(GLuint) : GLboolean
-
glLineWidth
(GLfloat)
-
glLinkProgram
(GLuint)
-
glMapBufferRange
(GLenum, GLintptr, GLsizeiptr, GLbitfield) : void *
-
glMemoryBarrier
(GLbitfield)
-
glMemoryBarrierByRegion
(GLbitfield)
-
glMinSampleShading
(GLfloat)
-
glObjectLabel
(GLenum, GLuint, GLsizei, const GLchar *)
-
glObjectPtrLabel
(const void *, GLsizei, const GLchar *)
-
glPatchParameteri
(GLenum, GLint)
-
glPauseTransformFeedback
()
-
glPixelStorei
(GLenum, GLint)
-
glPolygonOffset
(GLfloat, GLfloat)
-
glPopDebugGroup
()
-
glPrimitiveBoundingBox
(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat)
-
glProgramBinary
(GLuint, GLenum, const void *, GLsizei)
-
glProgramParameteri
(GLuint, GLenum, GLint)
-
glProgramUniform1f
(GLuint, GLint, GLfloat)
-
glProgramUniform1fv
(GLuint, GLint, GLsizei, const GLfloat *)
-
glProgramUniform1i
(GLuint, GLint, GLint)
-
glProgramUniform1iv
(GLuint, GLint, GLsizei, const GLint *)
-
glProgramUniform1ui
(GLuint, GLint, GLuint)
-
glProgramUniform1uiv
(GLuint, GLint, GLsizei, const GLuint *)
-
glProgramUniform2f
(GLuint, GLint, GLfloat, GLfloat)
-
glProgramUniform2fv
(GLuint, GLint, GLsizei, const GLfloat *)
-
glProgramUniform2i
(GLuint, GLint, GLint, GLint)
-
glProgramUniform2iv
(GLuint, GLint, GLsizei, const GLint *)
-
glProgramUniform2ui
(GLuint, GLint, GLuint, GLuint)
-
glProgramUniform2uiv
(GLuint, GLint, GLsizei, const GLuint *)
-
glProgramUniform3f
(GLuint, GLint, GLfloat, GLfloat, GLfloat)
-
glProgramUniform3fv
(GLuint, GLint, GLsizei, const GLfloat *)
-
glProgramUniform3i
(GLuint, GLint, GLint, GLint, GLint)
-
glProgramUniform3iv
(GLuint, GLint, GLsizei, const GLint *)
-
glProgramUniform3ui
(GLuint, GLint, GLuint, GLuint, GLuint)
-
glProgramUniform3uiv
(GLuint, GLint, GLsizei, const GLuint *)
-
glProgramUniform4f
(GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat)
-
glProgramUniform4fv
(GLuint, GLint, GLsizei, const GLfloat *)
-
glProgramUniform4i
(GLuint, GLint, GLint, GLint, GLint, GLint)
-
glProgramUniform4iv
(GLuint, GLint, GLsizei, const GLint *)
-
glProgramUniform4ui
(GLuint, GLint, GLuint, GLuint, GLuint, GLuint)
-
glProgramUniform4uiv
(GLuint, GLint, GLsizei, const GLuint *)
-
glProgramUniformMatrix2fv
(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)
-
glProgramUniformMatrix2x3fv
(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)
-
glProgramUniformMatrix2x4fv
(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)
-
glProgramUniformMatrix3fv
(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)
-
glProgramUniformMatrix3x2fv
(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)
-
glProgramUniformMatrix3x4fv
(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)
-
glProgramUniformMatrix4fv
(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)
-
glProgramUniformMatrix4x2fv
(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)
-
glProgramUniformMatrix4x3fv
(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)
-
glPushDebugGroup
(GLenum, GLuint, GLsizei, const GLchar *)
-
glReadBuffer
(GLenum)
-
glReadPixels
(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid *)
-
glReadnPixels
(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLsizei, void *)
-
glReleaseShaderCompiler
()
-
glRenderbufferStorage
(GLenum, GLenum, GLsizei, GLsizei)
-
glRenderbufferStorageMultisample
(GLenum, GLsizei, GLenum, GLsizei, GLsizei)
-
glResumeTransformFeedback
()
-
glSampleCoverage
(GLclampf, GLboolean)
-
glSampleMaski
(GLuint, GLbitfield)
-
glSamplerParameterIiv
(GLuint, GLenum, const GLint *)
-
glSamplerParameterIuiv
(GLuint, GLenum, const GLuint *)
-
glSamplerParameterf
(GLuint, GLenum, GLfloat)
-
glSamplerParameterfv
(GLuint, GLenum, const GLfloat *)
-
glSamplerParameteri
(GLuint, GLenum, GLint)
-
glSamplerParameteriv
(GLuint, GLenum, const GLint *)
-
glScissor
(GLint, GLint, GLsizei, GLsizei)
-
glShaderBinary
(GLint, const GLuint *, GLenum, const void *, GLint)
-
glShaderSource
(GLuint, GLsizei, const char **, const GLint *)
-
glStencilFunc
(GLenum, GLint, GLuint)
-
glStencilFuncSeparate
(GLenum, GLenum, GLint, GLuint)
-
glStencilMask
(GLuint)
-
glStencilMaskSeparate
(GLenum, GLuint)
-
glStencilOp
(GLenum, GLenum, GLenum)
-
glStencilOpSeparate
(GLenum, GLenum, GLenum, GLenum)
-
glTexBuffer
(GLenum, GLenum, GLuint)
-
glTexBufferRange
(GLenum, GLenum, GLuint, GLintptr, GLsizeiptr)
-
glTexImage2D
(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *)
-
glTexImage3D
(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const void *)
-
glTexParameterIiv
(GLenum, GLenum, const GLint *)
-
glTexParameterIuiv
(GLenum, GLenum, const GLuint *)
-
glTexParameterf
(GLenum, GLenum, GLfloat)
-
glTexParameterfv
(GLenum, GLenum, const GLfloat *)
-
glTexParameteri
(GLenum, GLenum, GLint)
-
glTexParameteriv
(GLenum, GLenum, const GLint *)
-
glTexStorage2D
(GLenum, GLsizei, GLenum, GLsizei, GLsizei)
-
glTexStorage2DMultisample
(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean)
-
glTexStorage3D
(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei)
-
glTexStorage3DMultisample
(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean)
-
glTexSubImage2D
(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)
-
glTexSubImage3D
(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const void *)
-
glTransformFeedbackVaryings
(GLuint, GLsizei, const GLchar *const *, GLenum)
-
glUniform1f
(GLint, GLfloat)
-
glUniform1fv
(GLint, GLsizei, const GLfloat *)
-
glUniform1i
(GLint, GLint)
-
glUniform1iv
(GLint, GLsizei, const GLint *)
-
glUniform1ui
(GLint, GLuint)
-
glUniform1uiv
(GLint, GLsizei, const GLuint *)
-
glUniform2f
(GLint, GLfloat, GLfloat)
-
glUniform2fv
(GLint, GLsizei, const GLfloat *)
-
glUniform2i
(GLint, GLint, GLint)
-
glUniform2iv
(GLint, GLsizei, const GLint *)
-
glUniform2ui
(GLint, GLuint, GLuint)
-
glUniform2uiv
(GLint, GLsizei, const GLuint *)
-
glUniform3f
(GLint, GLfloat, GLfloat, GLfloat)
-
glUniform3fv
(GLint, GLsizei, const GLfloat *)
-
glUniform3i
(GLint, GLint, GLint, GLint)
-
glUniform3iv
(GLint, GLsizei, const GLint *)
-
glUniform3ui
(GLint, GLuint, GLuint, GLuint)
-
glUniform3uiv
(GLint, GLsizei, const GLuint *)
-
glUniform4f
(GLint, GLfloat, GLfloat, GLfloat, GLfloat)
-
glUniform4fv
(GLint, GLsizei, const GLfloat *)
-
glUniform4i
(GLint, GLint, GLint, GLint, GLint)
-
glUniform4iv
(GLint, GLsizei, const GLint *)
-
glUniform4ui
(GLint, GLuint, GLuint, GLuint, GLuint)
-
glUniform4uiv
(GLint, GLsizei, const GLuint *)
-
glUniformBlockBinding
(GLuint, GLuint, GLuint)
-
glUniformMatrix2fv
(GLint, GLsizei, GLboolean, const GLfloat *)
-
glUniformMatrix2x3fv
(GLint, GLsizei, GLboolean, const GLfloat *)
-
glUniformMatrix2x4fv
(GLint, GLsizei, GLboolean, const GLfloat *)
-
glUniformMatrix3fv
(GLint, GLsizei, GLboolean, const GLfloat *)
-
glUniformMatrix3x2fv
(GLint, GLsizei, GLboolean, const GLfloat *)
-
glUniformMatrix3x4fv
(GLint, GLsizei, GLboolean, const GLfloat *)
-
glUniformMatrix4fv
(GLint, GLsizei, GLboolean, const GLfloat *)
-
glUniformMatrix4x2fv
(GLint, GLsizei, GLboolean, const GLfloat *)
-
glUniformMatrix4x3fv
(GLint, GLsizei, GLboolean, const GLfloat *)
-
glUnmapBuffer
(GLenum) : GLboolean
-
glUseProgram
(GLuint)
-
glUseProgramStages
(GLuint, GLbitfield, GLuint)
-
glValidateProgram
(GLuint)
-
glValidateProgramPipeline
(GLuint)
-
glVertexAttrib1f
(GLuint, GLfloat)
-
glVertexAttrib1fv
(GLuint, const GLfloat *)
-
glVertexAttrib2f
(GLuint, GLfloat, GLfloat)
-
glVertexAttrib2fv
(GLuint, const GLfloat *)
-
glVertexAttrib3f
(GLuint, GLfloat, GLfloat, GLfloat)
-
glVertexAttrib3fv
(GLuint, const GLfloat *)
-
glVertexAttrib4f
(GLuint, GLfloat, GLfloat, GLfloat, GLfloat)
-
glVertexAttrib4fv
(GLuint, const GLfloat *)
-
glVertexAttribBinding
(GLuint, GLuint)
-
glVertexAttribDivisor
(GLuint, GLuint)
-
glVertexAttribFormat
(GLuint, GLint, GLenum, GLboolean, GLuint)
-
glVertexAttribI4i
(GLuint, GLint, GLint, GLint, GLint)
-
glVertexAttribI4iv
(GLuint, const GLint *)
-
glVertexAttribI4ui
(GLuint, GLuint, GLuint, GLuint, GLuint)
-
glVertexAttribI4uiv
(GLuint, const GLuint *)
-
glVertexAttribIFormat
(GLuint, GLint, GLenum, GLuint)
-
glVertexAttribIPointer
(GLuint, GLint, GLenum, GLsizei, const void *)
-
glVertexAttribPointer
(GLuint, GLint, GLenum, GLboolean, GLsizei, const void *)
-
glVertexBindingDivisor
(GLuint, GLuint)
-
glViewport
(GLint, GLint, GLsizei, GLsizei)
-
glWaitSync
(GLsync, GLbitfield, GLuint64)
-
hasOpenGLFeature
(QOpenGLFunctions::OpenGLFeature) const : bool
-
initializeOpenGLFunctions
()
-
openGLFeatures
() const : QOpenGLFunctions::OpenGLFeatures
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