-
flags
Flags
-
QMatrix4x4
(const QTransform &)
-
QMatrix4x4
(const QGenericMatrix<N, M, float> &)
-
QMatrix4x4
(float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float)
-
QMatrix4x4
(const float *)
-
QMatrix4x4
()
-
column
(int) const : QVector4D
-
constData
() const : const float *
-
copyDataTo
(float *) const
-
data
() : float *
-
data
() const : const float *
-
determinant
() const : double
-
fill
(float)
-
frustum
(float, float, float, float, float, float)
-
inverted
(bool *) const : QMatrix4x4
-
isAffine
() const : bool
-
isIdentity
() const : bool
-
lookAt
(const QVector3D &, const QVector3D &, const QVector3D &)
-
map
(const QPoint &) const : QPoint
-
map
(const QPointF &) const : QPointF
-
map
(const QVector3D &) const : QVector3D
-
map
(const QVector4D &) const : QVector4D
-
mapRect
(const QRect &) const : QRect
-
mapRect
(const QRectF &) const : QRectF
-
mapVector
(const QVector3D &) const : QVector3D
-
normalMatrix
() const : QMatrix3x3
-
optimize
()
-
ortho
(float, float, float, float, float, float)
-
ortho
(const QRect &)
-
ortho
(const QRectF &)
-
perspective
(float, float, float, float)
|
-
rotate
(float, const QVector3D &)
-
rotate
(float, float, float, float)
-
rotate
(const QQuaternion &)
-
row
(int) const : QVector4D
-
scale
(const QVector3D &)
-
scale
(float, float)
-
scale
(float, float, float)
-
scale
(float)
-
setColumn
(int, const QVector4D &)
-
setRow
(int, const QVector4D &)
-
setToIdentity
()
-
toGenericMatrix
() const : QGenericMatrix<N, M, float>
-
toTransform
() const : QTransform
-
toTransform
(float) const : QTransform
-
translate
(const QVector3D &)
-
translate
(float, float)
-
translate
(float, float, float)
-
transposed
() const : QMatrix4x4
-
viewport
(float, float, float, float, float, float)
-
viewport
(const QRectF &)
-
operator QVariant
() const : QVariant
-
operator!=
(const QMatrix4x4 &) const : bool
-
operator()
(int, int) const : const float &
-
operator()
(int, int) : float &
-
operator*=
(const QMatrix4x4 &) : QMatrix4x4 &
-
operator*=
(float) : QMatrix4x4 &
-
operator+=
(const QMatrix4x4 &) : QMatrix4x4 &
-
operator-=
(const QMatrix4x4 &) : QMatrix4x4 &
-
operator/=
(float) : QMatrix4x4 &
-
operator==
(const QMatrix4x4 &) const : bool
|