These examples describe how to use the Qt OpenGL 模块。
Qt provides support for integration with OpenGL implementations, giving developers the opportunity to display hardware accelerated 3D graphics alongside a more conventional user interface.
These examples demonstrate the basic techniques used to take advantage of OpenGL in Qt applications.
2D 描绘范例 | The 2D Painting example shows how QPainter and QOpenGLWidget can be used together to display accelerated 2D graphics on supported hardware. |
立方体 OpenGL ES 2.0 范例 | The Cube OpenGL ES 2.0 example shows how to write mouse rotateable textured 3D cube using OpenGL ES 2.0 with Qt. It shows how to handle polygon geometries efficiently and how to write simple vertex and fragment shader for programmable graphics pipeline. In addition it shows how to use quaternions for representing 3D object orientation. |
Hello GL2 范例 | The Hello GL2 example demonstrates the basic use of the OpenGL-related classes provided with Qt. |
Hello GLES3 范例 | The Hello GLES3 example demonstrates easy, cross-platform usage of OpenGL ES 3.0 functions via QOpenGLExtraFunctions in an application that works identically on desktop platforms with OpenGL 3.3 and mobile/embedded devices with OpenGL ES 3.0. |
纹理范例 | The Textures example demonstrates the use of Qt's image classes as textures in applications that use both OpenGL and Qt to display graphics. |