Qt Quick 模塊提供用於在 Qt/C++ 應用程序中嵌入 Qt Quick 的類。 更多...
| 包含 Qt Quick 實用程序,當與 OpenGL 後端一起使用時 |
| 提供對 Direct3D 11 紋理對象的訪問和啓用采納 | |
| Provides access to and enables adopting Direct3D 12 texture objects | |
| 提供對 Metal 紋理對象的訪問和啓用采納 | |
| 提供對 OpenGL 紋理對象的訪問和啓用采納 | |
| 提供對 Vulkan 圖像對象的訪問和啓用采納 | |
| Interface for asynchronous control of QML image requests | |
| Convenience class for integrating OpenGL rendering using a framebuffer object (FBO) with Qt Quick | |
| Controls lower level graphics settings for the QQuickWindow | |
| Opaque container for native graphics objects representing graphics devices or contexts | |
| 用於支持 QML 中像素圖和綫程化圖像請求的接口 | |
| Interface for asynchronous image loading in QQuickAsyncImageProvider | |
| The most basic of all visual items in Qt Quick | |
| Adds supplementary information to the QQuickItem::itemChange() function | |
| Contains the result from QQuickItem::grabToImage() | |
| Way to use the QPainter API in the QML Scene Graph | |
| Mechanism for rendering the Qt Quick scenegraph onto an offscreen render target in a fully application-controlled manner | |
| Opaque container for native graphics resources specifying a render target, and associated metadata | |
| Portable alternative to QQuickFramebufferObject that is not tied to OpenGL, but rather allows integrating rendering with the QRhi APIs with Qt Quick | |
| A QQuickRhiItemRenderer implements the rendering logic of a QQuickRhiItem | |
| Access to the QTextDocument of QQuickTextEdit | |
| Interface for loading custom textures from QML | |
| 用於顯示 Qt Quick 用戶界麵的窗口 | |
| 用於顯示圖形 QML 場景的窗口 | |
| Describes some of the RHI's graphics state at the point of a beginExternalCommands() call | |
| Serves as a baseclass for geometry based nodes | |
| Implements the clipping functionality in the scene graph | |
| Serves as a baseclass for dynamically changing textures, such as content that is rendered to FBO's | |
| Convenient way of rendering solid colored geometry in the scene graph | |
| Low-level storage for graphics primitives in the Qt Quick Scene Graph | |
| QSGGeometry::Attribute describes a single vertex attribute in a QSGGeometry | |
| QSGGeometry::AttributeSet describes how the vertices in a QSGGeometry are built up | |
| QSGGeometry::ColoredPoint2D struct is a convenience struct for accessing 2D Points with a color | |
| QSGGeometry::Point2D struct is a convenience struct for accessing 2D Points | |
| QSGGeometry::TexturedPoint2D struct is a convenience struct for accessing 2D Points with texture coordinates | |
| 用於場景圖形中的所有渲染內容 | |
| Provided for convenience to easily draw textured content using the QML scene graph | |
| Encapsulates rendering state for a shader program | |
| Represents a graphics API independent shader program | |
| Describes state changes that the material wants to apply to the currently active graphics pipeline state | |
| Used as a unique type token in combination with QSGMaterial | |
| 所有場景圖形節點的基類 | |
| 用於改變節點的不透明度 | |
| Convenient way of rendering textured geometry in the scene graph | |
| Convenience class for drawing solid filled rectangles using scenegraph | |
| Represents a set of custom rendering commands targeting the graphics API that is in use by the scenegraph | |
| Provides information about the projection matrix and clipping | |
| An interface providing access to some of the graphics API specific internals of the scenegraph | |
| Convenience class for drawing solid filled rectangles using scenegraph | |
| Provided for convenience to easily draw textured content using the QML scene graph | |
| Class for drawing text layouts and text documents in the Qt Quick scene graph | |
| The base class for textures used in the scene graph | |
| Convenient way of rendering textured geometry in the scene graph | |
| 在 QML 中封裝基於紋理的實體 | |
| 實現場景圖形變換 | |
| Convenient way of rendering per-vertex colored geometry in the scene graph |
要鏈接到模塊,添加此行到
qmake
.pro
文件:
QT += quick
有關 Qt Quick 模塊的更多信息,見 Qt Quick 模塊文檔編製。