Wiggly
import QtQuick
Item {
id: rootItem
property Item source: null
property bool timeRunning: false
property real animatedTime: frameAnimation.elapsedTime
property real wigglyAmountX: 20
property real wigglyAmountY: 50
property real wigglyShadows: 0.5
property int electricCloudLevels: 6
property color electricCloudColor: Qt.rgba(1, 1, 1, 1)
FrameAnimation {
id: frameAnimation
running: rootItem.timeRunning
}
ShaderEffect {
readonly property alias iSource: rootItem.source
readonly property alias iTime: rootItem.animatedTime
readonly property vector3d iResolution: Qt.vector3d(width, height, 1.0)
readonly property alias wigglyAmountX: rootItem.wigglyAmountX
readonly property alias wigglyAmountY: rootItem.wigglyAmountY
readonly property alias wigglyShadows: rootItem.wigglyShadows
readonly property alias electricCloudLevels: rootItem.electricCloudLevels
readonly property alias electricCloudColor: rootItem.electricCloudColor
vertexShader: 'wigglyeffect.vert.qsb'
fragmentShader: 'wigglyeffect.frag.qsb'
anchors.fill: parent
mesh: GridMesh {
resolution: Qt.size(63, 1)
}
}
}