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AdapterList
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enum
BeginFrameFlag
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flags
BeginFrameFlags
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enum
EndFrameFlag
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flags
EndFrameFlags
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enum
Feature
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enum
Flag
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flags
Flags
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enum
FrameOpResult
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enum
实现
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enum
ResourceLimit
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~QRhi
()
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addCleanupCallback
(const QRhi::CleanupCallback &)
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addCleanupCallback
(const void *, const QRhi::CleanupCallback &)
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backend
() const : QRhi::Implementation
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backendName
() const : const char *
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backendName
(QRhi::Implementation) : const char *
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beginFrame
(QRhiSwapChain *, QRhi::BeginFrameFlags) : QRhi::FrameOpResult
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beginOffscreenFrame
(QRhiCommandBuffer **, QRhi::BeginFrameFlags) : QRhi::FrameOpResult
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clipSpaceCorrMatrix
() const : QMatrix4x4
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create
(QRhi::Implementation, QRhiInitParams *, QRhi::Flags, QRhiNativeHandles *, QRhiAdapter *) : QRhi *
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create
(QRhi::Implementation, QRhiInitParams *, QRhi::Flags, QRhiNativeHandles *) : QRhi *
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currentFrameSlot
() const : int
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driverInfo
() const : QRhiDriverInfo
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endFrame
(QRhiSwapChain *, QRhi::EndFrameFlags) : QRhi::FrameOpResult
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endOffscreenFrame
(QRhi::EndFrameFlags) : QRhi::FrameOpResult
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enumerateAdapters
(QRhi::Implementation, QRhiInitParams *, QRhiNativeHandles *) : QRhi::AdapterList
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finish
() : QRhi::FrameOpResult
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isClipDepthZeroToOne
() const : bool
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isDeviceLost
() const : bool
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isFeatureSupported
(QRhi::Feature) const : bool
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isRecordingFrame
() const : bool
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isTextureFormatSupported
(QRhiTexture::Format, QRhiTexture::Flags) const : bool
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isYUpInFramebuffer
() const : bool
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isYUpInNDC
() const : bool
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makeThreadLocalNativeContextCurrent
() : bool
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mipLevelsForSize
(const QSize &) : int
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nativeHandles
() : const QRhiNativeHandles *
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newBuffer
(QRhiBuffer::Type, QRhiBuffer::UsageFlags, quint32) : QRhiBuffer *
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newComputePipeline
() : QRhiComputePipeline *
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newGraphicsPipeline
() : QRhiGraphicsPipeline *
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newRenderBuffer
(QRhiRenderBuffer::Type, const QSize &, int, QRhiRenderBuffer::Flags, QRhiTexture::Format) : QRhiRenderBuffer *
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newSampler
(QRhiSampler::Filter, QRhiSampler::Filter, QRhiSampler::Filter, QRhiSampler::AddressMode, QRhiSampler::AddressMode, QRhiSampler::AddressMode) : QRhiSampler *
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newShaderResourceBindings
() : QRhiShaderResourceBindings *
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newShadingRateMap
() : QRhiShadingRateMap *
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newSwapChain
() : QRhiSwapChain *
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newTexture
(QRhiTexture::Format, const QSize &, int, QRhiTexture::Flags) : QRhiTexture *
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newTexture
(QRhiTexture::Format, int, int, int, int, QRhiTexture::Flags) : QRhiTexture *
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newTextureArray
(QRhiTexture::Format, int, const QSize &, int, QRhiTexture::Flags) : QRhiTexture *
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newTextureRenderTarget
(const QRhiTextureRenderTargetDescription &, QRhiTextureRenderTarget::Flags) : QRhiTextureRenderTarget *
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nextResourceUpdateBatch
() : QRhiResourceUpdateBatch *
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pipelineCacheData
() : QByteArray
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probe
(QRhi::Implementation, QRhiInitParams *) : bool
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releaseCachedResources
()
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removeCleanupCallback
(const void *)
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resourceLimit
(QRhi::ResourceLimit) const : int
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setPipelineCacheData
(const QByteArray &)
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setQueueSubmitParams
(QRhiNativeHandles *)
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sizeForMipLevel
(int, const QSize &) : QSize
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statistics
() const : QRhiStats
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supportedSampleCounts
() const : QList<int>
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supportedShadingRates
(int) const : QList<QSize>
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thread
() const : QThread *
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ubufAligned
(int) const : int
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ubufAlignment
() const : int
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updateSwapChainProxyData
(QRhi::Implementation, QWindow *) : QRhiSwapChainProxyData
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